Blox Fruits Wiki FREN
Leveling Guide Guide - Blox Fruits
Guide

Leveling Guide

Guide

The guide to leveling from level 1 to max level (2800, and up to 3000 through Island Secrets) as fast as possible: which fruits to use (Light then Buddha V2), how to distribute your stats, which builds to aim for, and especially where to farm at each tier. You'll find the two fast routes of the First Sea (NPC route for console, boss route for others), then island by island the detail of each enemy: their level, the level at which your Elemental or Blade immunity activates, and whether they're worth fighting or not. From the Fountain Strategy to the Grand Devotees of Submerged Island.

How to get it

For any player who wants to reach max level without wasting time. Reflex #1: always activate a 2x EXP code before farming, the list is on the Codes page. Reflex #2: an enemy marked 'avoid' in the tables below is almost always for a reason related to distance from the quest giver, not difficulty.

Before you start: the reflexes that change everything

  • Use 2x EXP codes permanently (list on the Codes page): essential for efficient farming. And don't rely on fishing: 30 to 60 seconds per catch for a simple 25% XP boost, one quest gives much more in one to two minutes.
  • The First Sea Island Secrets: each completed secret grants you 5 levels and raises your cap by 5 (2800 with none, 3000 with all 40). Five free levels at level 90 are worth nothing, the same five at 2825 are worth hours of grinding. Since 9 October 2026 the source guide therefore keeps only five of them on the way up, the ones that unlock a useful item or fighting style (the table is in the First Sea section), and saves the rest for the end. The full list is on the Island Secrets page.
  • The Elemental reflex (the automatic dodge for Elemental fruits) is a great alternative to Buddha, especially in First Sea where its activation levels are low (details of the tiers are on the Elemental page).
  • In First Sea, Light is the best choice: its flight [F] moves you very fast from island to island and it hits harder than competitors like Ice. It costs 650,000 Beli at the Blox Fruit Dealer and, according to the source guide, shows up in stock at least once a day. Blade is the cheap alternative (30,000 Beli, often in stock): many First Sea enemies use swords.
  • From Second Sea onwards, aim for Buddha and awaken its [Z] (V2): 8x larger weapon hitbox and 55% damage reduction. On Buddha V2, max Melee over Sword: you gain Energy in the process, and Fighting Styles benefit from the Ghoul race's life leech and Ghoul Mask, unlike swords. And don't drop Buddha before max level: it also lets you grab swords like Spikey Trident or Cursed Dual Katana in private servers.
  • Farm in private servers: in public, you'll likely get attacked by other players, especially late game (free private servers are listed on the wiki).
  • Avoid knockback attacks: they slow farming a lot.
  • Boss Hopping: change servers ("Servers" button at the top of the screen, or quit/rejoin) until you find the boss alive, kill it, repeat. Bosses respawn slowly, but their quests give more XP and money.
  • To level up a weapon or Fighting Style mastery, an auto-clicker set to 800 ms max does the job; with an Elemental fruit, Elemental reflex keeps you from taking damage during this time.
  • PvP is not recommended until your Melee stat is at least 600, with Defense and your main damage stat maxed. Bounty/Honor only boosts PvP, never PvE: no point for farming.
  • Close to max level, it can become worth maxing Blox Fruit and Defense by lightening Melee.
  • In Third Sea, farm Haunted Castle to collect Bones and try the Death King's Random Surprise (50 Bones per draw, 10 draws every 2 hours): the 10 minutes of 2x EXP are a rare reward there, less efficient than codes. The Gravestone in the cemetery gives no 2x EXP: one prayer per night, and about half the time you get free EXP, two levels, sometimes four.
  • Cheesing: abusing terrain or a specific technique to beat a boss without risk (the old [Z] Barrier Wall of Barrier is the classic example, sky camping too). It's your best ally against almost every boss in this guide.

Stats: how to distribute your points

Simple rule (outside Buddha): roughly 50% in Melee + Defense and 50% in your main damage source. No need to be exact, adapt to your style.

With an Elemental at M1 (Light, Ice): roughly 25% in Melee, 25% in Defense and 50% in Blox Fruits. Otherwise, put 75% in Melee and 25% in Defense: you won't have to redistribute when you switch to Buddha.

With Buddha (current farming meta, awakened or not, thanks to its M1 range and defense): - At each level, put 2 points in Melee and 1 in Defense. When Melee is max, shift the rest to Defense; if you plan to stay Buddha main, you can then max Sword as your main ability. - If you already have Instinct and a decent level (starting around 300, never below 200): 5 to 10 points in Melee for 1 in Defense, Melee max around level 1000 with very high NPC damage. Tankier version: 4 for 1 (Melee max around 1200), useful if you find your life too low to group NPCs. - Don't put points in Sword, Gun or Blox Fruits yet: you'll mostly use Fighting Styles. Buddha's moves and Guns aren't efficient for farming, except the [V] of Buddha which groups nearby enemies. - The Ghoul race and Ghoul Mask are highly recommended: their large life leech lets you solo Raids and bosses much earlier than normal.

With a Natural or Beast fruit (Rubber, Quake, Phoenix...): it's all about timing. Group nearby NPCs to maximize damage, abuse Air Jump (most NPCs can't touch you in the air, and these fruits have attacks you can hold and aim while levitating) and find the distance that minimizes knockback. Example from the source: Rubber's Cannon sends the enemy back much less if aimed at the chest from about three dashs away. Jump over NPCs before launching the attack. With T-Rex, Kitsune or Dragon, exploit the M1 in PvE: its range beats many Fighting Styles and swords, and Kitsune adds good ranged and AoE attacks. But never spam M1 carelessly, you'd send enemies flying. Mythical fruits without M1 and high mastery requirements are best avoided for farming.

Also remember: Buddha and Elemental go faster short-term, but Natural and Beast fruits stay more versatile (AoE, damage over time, stun, raw damage).

Recommended builds by sea

First Sea - Fighting Style: Water Kung Fu (Dark Step at low level) - Sword: Saber - Gun: Refined Slingshot (Slingshot at low level) - Fruit: Light or Buddha (Ice or Blade at low level)

Second Sea - Fighting Style: Water Kung Fu or Superhuman - Sword: Dragon Trident - Gun: Kabucha - Fruit: Buddha V2 or Awakened Light. Note: for Buddha, only the first move [Z] needs to be awakened in raids to benefit from hitbox and range bonuses.

Third Sea - Fighting Style: Electric Claw or Sanguine Art - Sword: Cursed Dual Katana - Gun: Skull Guitar - Fruit: Buddha V2, or Kitsune/Dragon/Gas (Awakened Light works too but requires maxing the Blox Fruits stat)

The Fountain Strategy (levels 10 to 55)

The XP boost that lets you skip starting islands, the Jungle and part of Pirate Village. Galley Pirates can be farmed starting at level 1, and the strategy stays profitable until around level 60.

  1. Reach level 10.
  2. Head to Fountain City.
  3. Hit a Galley Pirate and hide behind the wall.
  4. Keep hitting it; when it's low on health, activate a 2x EXP code and finish it.
  5. Put your stat points in Melee.
  6. Repeat until level 55 to chain directly into the Chef boss.

You can also ask a high-level player in chat, or a friend, to lower the target and land the killing blow yourself; if nobody answers, the method is still the fastest at this stage anyway. Most importantly, don't use knockback attacks: the enemy will retaliate with its ranged attack, which kills you instantly.

A word on the wall: the source's Galley Pirate page says that since Update 24 enemies hit through walls, so any trick based on hitting from cover no longer works. The source's leveling guide, re-read on 24 September 2026, still recommends this strategy, and Fountain City was fully reworked in Update 30. Test it on a single Galley Pirate before spending your levels 10 to 55 there. If the wall no longer protects you, the regular NPC route (Monkey to 20, Gorilla to 25, The Gorilla King to 40) remains the fallback.

First Sea: levels 1 to 725

Note for Buddha players: Elemental requirements don't apply to Buddha, so farming with M1 (melee or sword) at range is much simpler, and you deflect enemy attacks in the process. Still follow these routes, some NPCs stay bad to farm even on Buddha.

NPC route (the recommended path on console):

LevelsIslandQuest / EnemiesAdvice
1-10Starter IslandBandit (pirates) or Trainee (marines), Lv. 5Group them by 4 and melee until level 10
10-40Fountain CityFountain StrategyToo hard? Monkey until 20, Gorilla until 25, The Gorilla King until 40
40-60Pirate VillageBrute (Lv. 45)About 10k more XP than Pirates; group by 3
60-90DesertDesert Bandit (Lv. 60)Island cleared quickly with a 2x EXP code
90-120Frozen VillageSnow Bandit (Lv. 90)Skip the Snowmen, too spread out
120-190Marine FortressChief Petty Officer (Lv. 120)Lower Skylands is horrible to farm: only go there around 150, for the Lightning Bolt secret (table below), then come back. Tip: perch on a ledge, they have no ranged attacks
190-300PrisonPrisoner (Lv. 190)Skip the Colosseum, just as bad. Group the 3 close ones, then the 2 in back
300-375Magma VillageMilitary Soldier (Lv. 300)50% spawn with Aura; white-sword ones don't. They get stuck on bridge edges: chip from range
375-475Underwater CityFishman Warrior (Lv. 375)Group by 3-4; respawn is pretty slow
475-625Upper SkylandsSky Warlord until 525, then Royal Squad (Lv. 525)God's Guard (Lv. 450) is great too: they respawn fast and all group together
625-775Fountain CityGalley Pirate (Lv. 625)Don't head to Second Sea right at 700: the Raider at Kingdom of Rose is very slow to farm. Since Update 30, Galley Pirates yield more than Mercenaries: stay until around 775

Boss route (server hop: more XP, money and mastery per kill):

LevelsIslandBoss / EnemiesAdvice
1-10Starter IslandBandit or Trainee-
10-55Fountain CityFountain StrategyToo hard? Monkey 20, Gorilla 25, The Gorilla King 35, Pirate 45, Brute 55
55-90Pirate VillageBoss Chef (Lv. 55)Skip the Desert. He has Chop: a sword barely touches him one in three times
90-130Frozen VillageSnow Bandit until 105, then boss Yeti (Lv. 105)The Yeti is an improved Gorilla King: stay at range
130-220Marine FortressBoss Vice Admiral (Lv. 130)Yes, 90 levels with him. Around 150, hop over to Lower Skylands for the Mad Scientist's Lightning Bolt (5 levels and Electric), then come back. Lure him down the left stairs: he can't climb back up. Dodge the flying slashes from his Triple Katana
220-350PrisonWarden (Lv. 220), Chief Warden (Lv. 230), Swan (Lv. 240)Cheese Warden and Chief Warden behind Swan's building wall and spam M1. Swan is hardest: lure him outside and stay far
350-425Magma VillageBoss Magma Admiral (Lv. 350)Watch out for the volcano lava and his Magma Fist; he can drop the Magma Blaster
425-500Underwater CityBoss Fishman Lord (Lv. 425)2 phases, heals fully in phase 2; hit him through a window with AoE (Flame, Light, Magma, Ice). Possible drop: Trident, whose [Z] attracts NPCs
500-625Upper SkylandsBoss Sky Warlord (Lv. 500)125 full levels; dodge his Bazooka (which he can drop) or trap him behind a house via the tree root. Don't farm Thunder God at 575: hard and too far from spawn
625-725Fountain CityGalley PirateBoss Cyborg (Lv. 675) is too hard to be profitable, but can drop the Cool Shades, top First Sea accessory with Santa Hat. Head to Second Sea between 700 and 725

Light/Buddha variant: with them, you can server-hop the Sky Warlord until level 775 before leaving, then move straight on to the Kingdom of Rose Swan Pirates. On 1 October 2026 a revision of the source guide suggested leaving the boss at 725 for the Mercenaries; the page's maintainer reverted it the same evening as far less efficient. On the morning of 4 October the page went back to 725 then Mercenaries until 775, with the Diamond boss as an option from 750; that same afternoon the maintainer removed the step a second time and sent you back to the Sky Warlord until 775, listing the Mercenaries and the Diamond boss among the enemies too tough to start the Second Sea with. Three flips in four days: the maintainer's version, Sky Warlord until 775, is the one that keeps coming back, and it is the one this page follows.

The five secrets to do on the way. From 9 to 14 October 2026 the source guide kept five Island Secrets in the climb: the ones that unlock a useful item or fighting style right away. Each grants 5 levels and raises your cap by 5. On 15 October its maintainer took them out of the level-by-level path, which now chains Snow Bandits, Yeti, Vice Admiral (130 to 220), Ruthless Prisoners, Military Soldiers and Fishman Warriors without a detour, and simply advises doing the secrets you come across on the way, at any level. This page keeps the table: these five secrets unlock purchases useful to any player (Aura, Air Jump, Flash Step, Electric, Water Kung Fu) and two accessories, and their 5 levels each still count.

LevelIslandSecretWhat it unlocks
90Frozen VillageBreak the block of ice in the large cave to free the Ability TeacherAura, Air Jump and Flash Step, sold by him
130Marine FortressParlus's flag: bring him a rope, then raise the flag by staying inside the circle under cannon fireParlus sells the Black Cape at the same spot (50,000 Beli from level 50): grab it while you are there, the source guide rates it essential in the First Sea
150Lower SkylandsMissing Lightning Bolt: the Mad Scientist, to the left as you arrive at the docks, asks you for a Lightning Bolt. Climb the island, break the cloud that flashes dark grey with any attack and bring him the itemThe Mad Scientist then sells you Electric (500,000 Beli), which upgrades to Electric Claw in the Third Sea
220PrisonThe Mysterious Key: the key behind the Warden opens the top-floor room of the central building; beat the Megalo Guard (Lv. 250) to keep the coatMegalo's Coat (+25% movement speed, +5% damage, +100 Health, +100 Energy), which replaced the Pink Coat and beats the Black Cape on every line
375Underwater CityScattered Light: move the crystals to the right of the Fishman Lord's castle to reflect the light onto the dark symbolFrees the Water Kung-fu Teacher, who sells Water Kung Fu (750,000 Beli)
The Ability Teacher trapped in ice, in the large cave of Frozen Village
The cloud that flashes dark grey, to break for the Lightning Bolt
The crystals to line up, to the right of the Fishman Lord's castle

With these five secrets your cap moves to 2825. The other 35, La Finale included, are done once you reach that cap: each one grants its 5 levels at the point where they cost the most EXP, and you go from 2825 to 3000 without grinding. Each secret's walkthrough is on the Island Secrets page.

First Sea: each island in detail

The "Immunity" column shows the level at which your Elemental reflex (or Blade when specified) starts protecting you from that enemy. Reminder valid everywhere: Elemental immunity never works against bosses, it only applies to normal enemies' moves.

Starter Island (Pirate or Marine depending on your faction)

EnemyLevelImmunityVerdict
Bandit (pirates) / Trainee (marines)Lv. 5Lv. 2Farm them. Group by 4 and melee until level 10

Go with a 50% Melee / 50% Defense split, you'll be ready for your first Elemental fruit.

Jungle - the Blox Fruit Gacha is at the top of the temple, above the Saber Expert.

EnemyLevelImmunityVerdict
MonkeyLv. 14Lv. 14One at a time, they're scattered. Slow but goes quick
GorillaLv. 20Lv. 20Group them before hitting
The Gorilla King (boss)Lv. 25NoneStay at range: his ground slam stuns for 2-3 seconds. Perch on the raised ledge to kill him without taking damage. A cheap Elemental like Smoke or Flame is enough

Pirate Village

EnemyLevelImmunityVerdict
PirateLv. 35Lv. 35Group then hit
BruteLv. 45Lv. 45Farm them: about 10,000 more XP than others, but scattered and take longer to kill. They wield the Iron Mace. In groups of 3
Chef (boss)Lv. 55NoneLong at low level. He carries Chop, so a sword barely touches him about one in three times; Melee attacks (skills or dash + M1) stay effective

Desert - very profitable island with a 2x EXP code.

EnemyLevelImmunityVerdict
Desert BanditLv. 60Lv. 60Farm them, in groups, until level 90
Desert OfficerLv. 70Lv. 70Skip: too far from quest giver

Frozen Village

EnemyLevelImmunityVerdict
Snow BanditLv. 90Lv. 90Farm in groups with Yeti until 120
SnowmanLv. 100Lv. 100Skip: way too spread out. One at a time if you insist
Yeti (boss)Lv. 105NoneAn improved Gorilla King, same ground slam. Stay at range, ranged attacks or stun

Middle Town - not a farming island, but a boss to know.

BossLevelParticularity
The Saw (Raid Boss)Lv. 100Spawns every hour, message "The Saw has spawned! You have 15 minutes to defeat him and possibly get a rare reward!". Killable from level 50-70 with a fruit. Drops Shark Saw: large sword, but short range and mediocre moves, useless in PvP and farming

Marine Fortress

EnemyLevelImmunityVerdict
Chief Petty OfficerLv. 120Lv. 120Easy but far from quest giver, and you only group two at a time. Lure them to a raised ledge, they have no ranged attacks. Until 220 with Vice Admiral
Vice Admiral (boss)Lv. 130NoneHard at low level: roughly 150 damage per hit. Take him left and down the stairs, he gets stuck. Dodge the flying slashes from his Triple Katana

Lower Skylands - skip this island for farming, but home to two important vendors (see the buying section) and to the Lightning Bolt secret, worth doing around level 150 to unlock Electric (secrets table above).

EnemyLevelImmunityVerdict
Sky BanditLv. 150Lv. 150Skip: groupable but low profit
Dark MasterLv. 175Lv. 177Skip, same issue

Without an Elemental fruit, the Skylands are particularly painful.

Prison - one of the worst farming spots in First Sea. You can skip this entirely by AFK-farming at Sky Islands.

EnemyLevelImmunityVerdict
PrisonerLv. 190Lv. 192Skip except with good play: group the 3 closest, kill them, then the 2 in back. The first group respawns meanwhile
Dangerous PrisonerLv. 210Lv. 212Skip: too far. Stick with Prisoners until 220
Warden (boss)Lv. 220NoneLure him into Swan's building, get him behind the wall first, stand on the other side and M1 without taking damage. Otherwise keep your distance, he has no long-range attacks
Chief Warden (boss)Lv. 230NoneExact same technique as Warden
Swan (boss)Lv. 240NoneThe hardest of the three. Lure him outside and hit from far: up close, his AoE hurts, and his Multi-Spider can hit you from above even at range

Farm all three bosses until level 300-350.

Colosseum - entirely skippable island.

EnemyLevelImmunityVerdict
Toga WarriorLv. 250Lv. 252Skip. By groups of 3-4 if you insist, until 300
GladiatorLv. 275Lv. 280Skip: they despawn fast if you don't hit them and respawn slowly

Boss-hopping the Prison bosses by cheesing them is faster.

Magma Village

EnemyLevelImmunityVerdict
Military SoldierLv. 300Lv. 304Farm them. 50% spawn with Aura, canceling your immunity; white-sword ones don't. Kill the 3 on the right then the 2 on the left. They get stuck on bridge edges: you can chip them from range at any level. Until 350
Military SpyLv. 325AuraSkip. Instinct becomes useful here. They have Aura and can reach you with Flash Step: keep distance, group by 4-5
Magma Admiral (boss)Lv. 350NoneHard: the volcano center lava chips at you and he hits hard. Magma Fist at medium and long range, Magma Column close. Can drop Magma Blaster. Boss-hop until 381

Underwater City

EnemyLevelImmunityVerdict
Fishman WarriorLv. 375Lv. 381Farm by groups of 3-4 until 458. Slower respawn than most First Sea
Fishman CommandoLv. 400Lv. 406Skip: too spread out. One spawns in a walkable tree, spotted with Instinct
Fishman Lord (boss)Lv. 425NoneHard for beginners. Lure him to a window and hit through the wall. Two phases, heals fully entering phase 2. Fruits with large AoE (Flame, Light, Magma, Ice) can solo him through the wall. Can drop Trident, whose [Z] pulls NPCs to you

Upper Skylands - one of the nicest farming zones, enemies group well.

EnemyLevelImmunityVerdict
God's GuardLv. 450Lv. 458Excellent: fast respawn and you can group them all at once. Watch their jump, it can make your attacks miss. Until 483
ShandaLv. 475Lv. 483Decent, but God's Guard stays better
Sky Warlord (boss)Lv. 500NoneHis Bazooka hurts a lot: dodge constantly and hit from far. Make him go over the tree root and behind a house, he gets stuck and his Bazooka can't reach: lay your AoE peacefully. Can drop his Bazooka
Royal Squad (2nd zone)Lv. 525Lv. 535Skip, even if it helps swap from Sky Warlord. A rock sometimes traps them. Until 560
Royal Soldier (2nd zone)Lv. 550Lv. 560Skip: only 5 spawns and lots of obstacles. Kill the 3 on the left before the 2 near Thunder God, can't pull them together
Thunder God (boss)Lv. 575NoneOnly with Light + a fighting style, or with Buddha. The respawn point is far from the boss: without Light, he regens full life before you return

With Light or Buddha, server-hop the Sky Warlord until level 775, then go straight to the Kingdom of Rose Swan Pirates (the Mercenaries between 725 and 775 remain an option, one the source guide has removed twice).

Fountain City

EnemyLevelImmunityVerdict
Galley PirateLv. 625Lv. 637Farm until 700-800. Hard to group except two on a grass zone. Suggested route: the first on the left of quest start, then a group of 4, then the 2 remaining
Galley CaptainLv. 650Blade Lv. 664Skip for distance, but they group way better, so more profitable if you sword or fighting style hit. Have Aura: Elemental never activates. Group 4 near the bridge. Love fruit works very well here, its [V] summons an assistant who farms with you
Cyborg (boss)Lv. 675NoneSkip: hard. Stay far from his contact attacks and gas, dodge missiles with Instinct or dash. Stand behind Franky House and use moves that go through walls. Can drop Cool Shades, best First Sea accessory with Santa Hat

Head to Second Sea at level 700, or 725 for a more comfortable start.

First Sea: shopping and bosses to know

  • Jungle: the Blox Fruit Gacha is at the temple top, just above the Saber Expert.
  • Pirate Village: the Dark Step Teacher (behind a barrier, near a tree) sells Dark Step for 150,000 Beli, decent farming until level 200 or so. The Sword Dealer of the West sells Dual Katana (12,000 Beli) and Iron Mace (25,000 Beli).
  • Frozen Village: the Sword Dealer of the East sells Triple Katana (60,000 Beli) and Pipe (100,000 Beli). The Ability Teacher, in Secret Cave, teaches you in order Aura, Air Jump then Flash Step: mandatory stop.
  • Middle Town: the Raid Boss The Saw (Lv. 100) spawns there hourly, 15 minutes to kill it. Killable from level 50-70 with a fruit, but its drop (Shark Saw) is frankly mediocre.
  • Lower Skylands: the Master Sword Dealer, on the quest-giving island, sells Dual-Headed Blade (400,000 Beli) and Bisento (1M Beli, good in PvP once V2, but don't farm with it before Third Sea). The Mad Scientist, at the cloud stairs foot behind a floating rock, sells Electric (500,000 Beli) once you have brought him his Lightning Bolt (the Missing Lightning Bolt secret, 5 levels on the way); the style upgrades in Third Sea to Electric Claw, a PvP beast thanks to its stuns.
  • Marine Fortress: the Raid Boss Greybeard (Lv. 750) spawns there every 6 hours ("Loud tremors are being heard across the seas..."), 15 minutes to kill before it leaves. Beat it with Bisento in your inventory: message "Something strange has happened to your Bisento..." confirms Bisento V2 unlock. Don't fight it while farming First Sea: its life is Third Sea boss-level. Parlus, at the top of the watchtower to the right as you land at the docks, sells the Black Cape (50,000 Beli from level 50): +5% damage, +100 Health, +100 Energy, one of the best First Sea accessories alongside the Cool Shades.
  • Prison: grab Saber at level 200, it's a good sword. You also find the Military Detective here, needed to access Second Sea, plus the Blox Fruits Remover and boss Swan (don't confuse with Don Swan), who uses Spider at the island center. The Mysterious Key secret there grants the Megalo's Coat (+25% movement speed, +5% damage, +100 Health, +100 Energy), the accessory that replaced Swan's Pink Coat in Update 30.
  • Magma Village: the Living Skeleton sells Soul Cane (750,000 Beli), decent stun, hidden front-left of the volcano.
  • Upper Skylands: buy Instinct (750,000 Beli), soon essential against Aura enemies.
  • Underwater City: Water Kung Fu (750,000 Beli; since Update 30 its teacher is freed by the Scattered Light secret, the crystals to the right of the Fishman Lord's castle) is the best early fighting style for farming, especially with Buddha. Its Second Sea upgrade, Sharkman Karate, is THE farming reference.

Second Sea: levels 725 to 1500

Welcome to Second Sea: farming gets much simpler. Elemental fruits lose much of their value here, especially past 1100: aim for Buddha (1,200,000 Beli at the Blox Fruit Dealer, in stock almost every day according to the source guide) and awaken it by 1100 at the latest, once you can host raids. Even unawakened, it already beats Light here.

LevelsIslandQuest / EnemiesAdvice
725-775Kingdom of RoseMercenary (Lv. 725)Since Update 30, less XP per second than Fountain City's Galley Pirates, but still decent; camp in the air to avoid their Pipe's [X]. The source guide wavered: step removed on 1 October 2026, put back on the morning of 4 October with the Diamond boss as an option from 750, then removed again that same afternoon; its route now jumps from the Sky Warlord to the Swan Pirates at 775
775-925Kingdom of RoseSwan Pirate (Lv. 775)Excellent: group by 4-5, Buddha advised since they spawn so close together. Mastery tip: stand between 2 spawn points and auto-click, they come to you
925-1000Green ZoneBoss Orbitus (Lv. 925), if you have BuddhaBoss dead? Server-hop rather than wait. Many players farm here: a private server keeps bounty hunters away, otherwise pick the least populated servers. No Buddha, or on console: Swan Pirate until 950, then Zombie (Lv. 950) at Graveyard until 1000, less efficient than the boss but no server hopping. Orbitus drops Gravity Cane
1000-1150Snow MountainSnow Trooper (Lv. 1000)Group by 5-6
1150-1250Hot and ColdBoss Smoke Admiral (Lv. 1150), if Buddha and not consoleOtherwise stay on Snow Troopers until 1250: the boss is very hard, and console doesn't have the Servers button. His quest is taken from the Ice Quest Giver on the cold side of the island; the boss himself is on the hot side. His quest gives lots of XP; possible drop: Flail
1250-1400Cursed ShipShip Deckhand (Lv. 1250) until 1300, then Ship Steward (Lv. 1300)Entering, turn right immediately: 4 Deckhands side by side. Stewards are close to the quest giver and perfect for Ectoplasm
1400-1500Ice CastleBoss Awakened Ice Admiral (Lv. 1400)Farm Arctic Warriors (Lv. 1350) while waiting for its spawn. Skip Forgotten Island, horrible farming. Console: stay on Ship Steward until 1500

Things to know: - Don Swan (Lv. 1000, in his Mansion) fights by giving Trevor a fruit worth at least 1M. Can drop Swan Glasses, often called Second Sea's best accessory, and gives Guardian 100%. Beating him unlocks race v3 upgrade (with Arowe, hidden under Diamond's boss behind a secret door). - Cursed Ship: Raid Boss Cursed Captain (Lv. 1325) has 1 in 3 spawn chance each night ("A shiver runs down your spine...", 15 minutes to kill). Drops 10 Ectoplasm and rarely Hellfire Torch (needed for Ghoul race). Each ship enemy has 50% chance to drop 1 Ectoplasm. Buddha tip: unawakenize your [Z], giant form doesn't fit some areas. Too dark? Turn on fast mode, it lightens. - Awakened Ice Admiral: possible drops of Hidden Key (5%, opens the Rengoku treasure vault, right of its spawn) and Library Key (for Death Step). - Tide Keeper (Lv. 1475, Forgotten Island, spawns every 30 min): can drop Water Key (needed for Sharkman Karate) and Dragon Trident. Farm Sea Soldiers with a 30-min timer to chain it; invokes a fake Sea Beast of 20,000 HP, come with 2 preferably. - Boss Jeremy (Lv. 850) drops Black Spikey Coat, good early Second Sea accessory, but too far from quest giver to farm.

Second Sea: each island in detail

Kingdom of Rose, first zone - generally skip.

EnemyLevelImmunityVerdict
RaiderLv. 700Lv. 716Skip: scattered and low profit. Their Quick Tackle dodges your hits until you have immunity or Buddha V2. Eight spawn, quest asks for eight
MercenaryLv. 725Lv. 741Farm them, but since Update 30 they grant less XP per second than Fountain City's Galley Pirates, and they spawn in two groups far from the quest giver. Camp in the air, their old Pipe [X] sends you flying
Diamond (boss)Lv. 750NoneSkip: far and tough. He spawns atop Flower Hill, and under him behind a secret walkable door hides Arowe (race v3 upgrade). Three moves: small flying slash, multi-slash on contact, slam that teleports him on you. Hit from far, dodge constantly. Drops Longsword

Kingdom of Rose, second zone - alone covers the first 197 levels of Second Sea (175 without Elemental).

EnemyLevelImmunityVerdict
Swan PirateLv. 775Lv. 793Best farm here, groups of 4-5, until 925. Mastery tip: stand between two Swan Pirate spawn points, they target you both; perfect for auto-clicker with sword, fighting style or fruit-sword like Ice or Light. Bring 2x EXP codes, you'll stay long
Factory StaffLv. 800Lv. 820Skip: too spread out, not enough XP, play Bomb, Spike and Smoke whose attacks bypass Elemental immunity
Jeremy (boss)Lv. 850NoneSkip for XP and money: too far from quest giver. Mostly serves the Colosseum Quest (free gladiators). Only contact attacks, Spring Snipe and Spring Cannon: stay far, or leave his walk zone to force teleport then retap. Drops Black Spikey Coat

Green Zone - skip unless Buddha.

EnemyLevelImmunityVerdict
Marine LieutenantLv. 875Lv. 897Skip: scattered. Kill the 2 near quest giver then the 2 farthest
Marine CaptainLv. 900Blade Lv. 924Skip: have Aura. Playable on Blade betting on sword or fighting style
Orbitus (boss)Lv. 925NoneHard unless Buddha. Uses two old Gravity moves: Gravity Push (short to medium range, almost undodgeable without speed) and Meteor Rain, marked by a purple ray to the sky: back up and hit from far. Drops Gravity Cane

Graveyard

EnemyLevelImmunityVerdict
ZombieLv. 950Lv. 976Farm by groups of 5-6 until 1028. Have no attacks, so Creation makes farming trivial
VampireLv. 975Lv. 1001Skip: too spread and can Flash Step. Drop Vampire Fang though. Kill 3 left, 2 right, then 3 left again

Snow Mountain

EnemyLevelImmunityVerdict
Snow TrooperLv. 1000Lv. 1028Farm by groups of 5-6 until 1132-1150
Winter WarriorLv. 1050Lv. 1080Skip: two attacks stun even Elemental users, far from quest giver

Don Swan's Mansion - accessible only after Colosseum Quest at level 1000. The combo is on the table near the bed.

BossLevelDetail
Don SwanLv. 1000Give Trevor a fruit worth at least 1,000,000 to enter. Uses Spider over two phases. Phase 1 easy: Multi-Spider in cross at short range and Ultimate Thread. Phase 2: hits more often and stronger, adds awakened Ultimate Thread that splits in three, plus Overheated Sniper. Can drop Swan Glasses, considered Second Sea's best accessory, gives Guardian always. Beat once to unlock race v3 upgrade

Hot and Cold - skip unless Buddha.

EnemyLevelImmunityVerdict
Lab SubordinateLv. 1100Lv. 1132Only good on Buddha V2, immune to their first move. Group all 5 at once. Mostly useful to change from Snow Troopers
Horned WarriorLv. 1125Lv. 1159Skip: their little Ice Surge and Glacial Epoch stun and hit under immunity. Yet they're tighter than Lab Subordinates: camp in the air, their ice moves are ground-level
Smoke Admiral (boss)Lv. 1150NoneHard, Buddha only. The quest is taken on the cold side from the Ice Quest Giver, left of the door to the gray tower near the Lab Subordinates; the boss waits on the hot side, right of the hill, inside the cathedral-like building. Fights in tight space: trap him behind a wall outside and hit from there. Can blind or close distance with Smoke. His quest gives less money than Jeremy, Diamond or Orbitus, but much more XP. Can drop Flail
Magma NinjaLv. 1175Lv. 1211Skip. By groups of 3 if you insist
Lava PirateLv. 1200Lv. 1236Buddha only. No Aura but Magma attack breaks Instinct and hits under immunity. Prefer Magma Ninjas with 2x EXP

Cursed Ship - on Buddha, unawakenize your [Z]: awakened form is too big for some passages. Shift returns normal form to pass doors, Flash Step helps a lot. Turn on Fast Mode in dark zones, visibility improves.

EnemyLevelImmunityVerdict
Ship DeckhandLv. 1250Lv. 1288Farm: turn left at quest, 4 side by side. Until 1350-1394
Ship EngineerLv. 1275Blade Lv. 1315Skip: Aura, far from quest, few in number
Ship StewardLv. 1300Lv. 1342Farm: close to quest giver and each other. Kill 2 near the door then 3 by fridges. Very good Ectoplasm source
Ship OfficerLv. 1325None, Blade Lv. 1367Skip: Aura and distance like Engineers
Cursed Captain (Raid Boss)Lv. 1325NoneCome with 2 or 3. A stun move helps (Superhuman [Z], Electric [C], Barrage from Dough), Light's [V] works too. With awakened [Z] Buddha you can solo even underleveled. Uses Midnight Blade

Ice Castle - Hidden Key can drop from any island NPC: 5% on Awakened Ice Admiral, 0.5% on others. Library Key only from boss.

EnemyLevelImmunityVerdict
Arctic WarriorLv. 1350Lv. 1394Farm: group the 5 at zone center. Until 1400, then with boss until 1425, even 1473
Snow LurkerLv. 1375Blade around Lv. 1420Buddha only: have Aura and a move hitting under immunity, and their Ice Surge stuns breaking Instinct, so even Blade doesn't protect. One at a time; first respawns after fifth dies. On Buddha, more profitable than Arctic Warriors
Awakened Ice Admiral (boss)Lv. 1400NoneWatch its spawn while farming Arctic Warriors. Three awakened Ice attacks: Ice Spears at medium and long range (don't go through objects, so wall technique works), Glacial Surge at medium range and Absolute Zero on contact. Can drop Hidden Key (Rengoku vault, right of its spawn) and Library Key (for Death Step)

Forgotten Island - skip, but interesting boss.

EnemyLevelImmunityVerdict
Sea SoldierLv. 1425Lv. 1473Least bad: no Aura, only first Water Kung Fu move. Groups of 2-4. Home Point nearby to retake quest faster
Water FighterLv. 1450None (Aura)Generally skip, better than Sea Soldiers on Buddha: close to quest, in separate groups. Loop clockwise killing one by one
Tide Keeper (boss)Lv. 1475NoneBig HP bag spawning every 30 min, armed with Dragon Trident and its moves. Summons a fake Sea Beast of 20,000 HP: come with at least 2. Possible drops: Water Key (needed for Sharkman Karate) and Dragon Trident

Third Sea: levels 1500 to 2800 (max)

At Port Town, Elemental immunity becomes nearly useless: activation levels match enemies' and many have Aura. Switch to Buddha for easy farming. Without Buddha, Light or Ice (for their M1) or Magma (big damage) stay playable. Warning: NPCs hit very hard here, grouping gets risky. Minimum level to enter: 1500, need 1575 to take next island quests.

LevelsIslandQuest / EnemiesAdvice
1500-1550Port TownPirate Millionaire (Lv. 1500)For Buddha users and consoles. Without Buddha on PC: stay Second Sea on Awakened Ice Admiral until 1550. Console without Buddha: get main damage stat to at least 2500 (reset if needed)
1550-1675Port TownBoss Stone (Lv. 1550)Console: Pirate Millionaire until 1675. Stone spams Bomb's first skill and hits hard up close: stay far
1675-1750Hydra IslandBoss Hydra Leader (Lv. 1675), if Buddha off-consoleOtherwise: boss Stone until 1750, Hydra Leader is hard. Drops Venom Bow
1750-1825Great TreeBoss Kilo Admiral (Lv. 1750)Falls easily on Buddha; its quest gives 35,000 Beli (record off Beautiful Pirate) and drops the Lei. Console: Marine Commodore (Lv. 1700), from 1700 to 2025 if you prefer to stay on a single mob
1825-1925Floating TurtleForest Pirate (Lv. 1825)Six spawns, 20-second respawn. On Buddha, a 20-min 2x EXP gets you to 1900. The rest of the island is not worth it for leveling
1925-1975Floating TurtleMusketeer Pirate (Lv. 1925)Seven spawns, 25-second respawn, no Aura
1975-2075Haunted CastleReborn Skeleton (Lv. 1975) until 2000, then Living Zombie (Lv. 2000)Seven skeletons right next to the quest giver. Stay on Living Zombies until 2075. The Demonic Souls (Lv. 2025) are an option to collect Bones, not the route: on the evening of 16 October 2026 the source dropped them from the path a few hours after reserving them for Buddha users, because their explosion breaks Instinct and drains 25% of your health, and grouped up they can one-shot you (detail given by the guide, absent from the Demonic Soul page). You can also linger here (until ~2450) to collect Bones: the Death King trades them for a Random Surprise where the 10 minutes of 2x EXP are a rare reward, and praying at the Gravestone grants free EXP about half the time
2075-2125Sea of Treats (Peanut Land)Peanut Scout (Lv. 2075)With 2x EXP you climb fast; Peanut President (Lv. 2100) is fine too
2125-2200Sea of Treats (Ice Cream Land)Ice Cream Chef (Lv. 2125)Close to each other and to the quest giver
2200-2300Sea of Treats (Cake Land)Cookie Crafter (Lv. 2200)Group the 7 with Buddha, otherwise one by one. Cake Land enemies are tightly packed: Blizzard or any big AoE shines
2300 to maxSea of Treats (Chocolate Land)Cocoa Warrior (Lv. 2300) until 2325, then alternating with Chocolate Bar Battler (Lv. 2325)Cocoa Warriors only have 5 spawns: hit the Battlers while they respawn, and vice versa. Skip Tiki Outpost: obstacles everywhere and lag. Since the evening of 16 October 2026 the source also skips Submerged Island and ends its route here, these two enemies being much easier to grind than those of the other two islands
2700 to max (option)Submerged IslandHigh Disciple (Lv. 2700) until 2725, then alternating with Grand Devotee (Lv. 2725)Off the source's route since 16 October 2026. For Buddha users who beat Tyrant of the Skies once: the island stays locked before that kill (very hard, even in a group, and slow to spawn) and, without Buddha, its enemies grind poorly. Six Grand Devotees in the temple next to the High Disciples, 45-second respawn: hit one group while the other respawns

This route was rewritten on the source side from 23 to 27 September 2026: Floating Turtle and Haunted Castle are back in the path, and the last stretch is now played on High Disciples then Grand Devotees rather than Candy Pirates or Coral Pirates. The per-island tables below keep the detail of each enemy. On 2 October, the page added that Submerged Island is only worth it with Buddha: without it, it advises finishing on Cocoa Warriors and Chocolate Bar Battlers. On 4 October 2026 it removed Submerged Island from the route: the source's path now ends on Cocoa Warriors and Chocolate Bar Battlers until max level, the island being rated as poor for grinding as Tiki Outpost. The High Disciple then Grand Devotee line above still holds for a Buddha user who already has access. On 9 October 2026 the page spelled out the ending: grind these two enemies up to your personal cap (2825 if you did the four secrets recommended in the First Sea), then finish the remaining Island Secrets to jump straight to 3000. On 15 October 2026 the page put Submerged Island back at the end of the route, but on different enemies: Reef Bandits and Coral Pirates alternated from 2625 to max level, provided you have beaten Tyrant of the Skies, the island's enemy spawn bug being listed as fixed since v30.0.10 (the maintainer says they checked it through repeated server hops); without that kill, Cocoa Warriors and Chocolate Bar Battlers until max. On the evening of 16 October 2026 the page removed Submerged Island once more, Tiki Outpost with it: its maintainer found that Cocoa Warriors and Chocolate Bar Battlers are much easier to grind than any enemy of those two islands, so its route now ends on them until max level. Five versions in three weeks for this island: this page keeps its High Disciple then Grand Devotee line as an option, and the Submerged Island table below gives the verdict on each enemy.

From level 2550 on, if standard farming bores you: Sea Events give levels, mastery and upgrade materials (weapons, fighting styles, ships). Slightly slower than Buddha but much more fun. And if you really want Tiki Outpost, only Isle Champions (Lv. 2525) are worth it.

Third Sea: each island in detail

Port Town - your Third Sea arrival point.

EnemyLevelImmunityVerdict
Pirate MillionaireLv. 1500Lv. 1552Skip unless Buddha or console. Use Bisento V1 skills, grouping them costs life. By 2-3 at range. On Buddha, stay until 1700
Pistol BillionaireLv. 1525Lv. 1579Skip. Play Musket skills, second move included. Avoid their Tornado Shot, it chains stuns. AoE or range, group when possible
Stone (boss)Lv. 1550NoneVery hard on contact, but plays Bomb so no long-range AoE: chip from far without reply. First Bomb skill has reduced cooldown, he spams it. Boss-hop until 1700 with Elite Pirates and Pirate Millionaires

Hydra Island - skip unless Buddha, but still better than staying at Port Town. Two quest zones: first for Dragon Crew Warrior and Dragon Crew Archer, second for Hydra Enforcer, Venomous Assailant and Hydra Leader. Also has Dragon Dojo, Uzoth, Dojo Trainer, Dragon Wizard and Dragon Hunter.

EnemyLevelImmunityVerdict
Dragon Crew WarriorLv. 1575Lv. 1631Skip: scattered around quest giver, hit hard. One by one
Dragon Crew ArcherLv. 1600Lv. 1658Mixed: shoot at [Z] of Serpent Bow, immunity comes late and they're uphill far from quest giver. Still OK XP
Hydra EnforcerLv. 1625Lv. 1683Skip unless getting high or hitting far. Use Iron Mace with Pipe's [X]
Venomous AssailantLv. 1650None (Aura)Skip. Combat [Z] plus Gorilla King and Yeti's ground slam. Get height or range, or tank on awakened Buddha
Hydra Leader (boss)Lv. 1675NoneBuddha only. Uses Venom [Z] and [X]: dash constantly and hit far. Projecting her (Superhuman [C], Death Step [Z] or [X]) gives reposition time. Drops Venom Bow, legendary gun

Great Tree - here Buddha becomes near-mandatory, Elemental thresholds explode.

EnemyLevelImmunityVerdict
Marine CommodoreLv. 1700None (Aura)Buddha only, groups of 2-3, until 1775
Marine Rear AdmiralLv. 1725Lv. 1790Skip for leveling: great for mastery but far from quest giver. Their Spin [X] stuns and hits past Lv. 1789
Kilo Admiral (boss)Lv. 1750NoneBest boss here: uses Kilo [X] and [C] with Sharkman Karate melee, falls easy on Buddha. Quest gives 35,000 Beli, record off Beautiful Pirate. Drops rare Lei accessory

Floating Turtle - skip for farming, but nerve center: Mansion, Previous Hero, Blox Fruit Dealer and cousin, Awakenings Expert, Nerd, Tort, Horned Man, Colors Specialist, Bounty/Honor Expert, Castle portal, rankings, trading and chess.

EnemyLevelImmunityVerdict
Fishman RaiderLv. 1775Lv. 1844Skip: low profit even grouped
Fishman CaptainLv. 1800Lv. 1870Skip. By 3s if you insist
Forest PirateLv. 1825None (Aura)The recommended route from 1825 to 1925 since the guide's rewrite (23 September 2026): six spawns, 20-second respawn. On Buddha with a 20-min 2x EXP, you hit 1900 fast
Mythological PirateLv. 1850None (Aura)Skip: too far from quest giver
Captain Elephant (boss)Lv. 1875NoneSkip: hard and far. Go with Forest Pirates
Jungle PiratesLv. 1900Lv. 1974Skip: too scattered. This is where Buddha players switch to sword (see section)
Musketeer PirateLv. 1925Lv. 2002Recommended route from 1925 to 1975 since the same rewrite, even though they are far from the quest giver: seven spawns, 25-second respawn
Beautiful Pirate (boss)Lv. 1950NoneSkip: hard, boss hopping discouraged. Go with Musketeer Pirates under 15-20 min 2x EXP. Entering its domain requires level 1950 or Flash Step glitch from Hydra Island: in the cave corner behind the waterfall where Tushita spawns, beat the NPC near Yama to open a right door

Haunted Castle - the Gravestone and the Death King are here. Many stay until about 2450 collecting Bones to try the Death King's Random Surprise (50 Bones per draw): the 10 minutes of 2x EXP are a rare reward. Praying at the Gravestone, once per night, grants free EXP about half the time.

EnemyLevelImmunityVerdict
Reborn SkeletonLv. 1975Lv. 2055They use Dark Step. Seven of them spawn very close to the quest giver, which makes them comfortable to chain. Good pick from 1975 to 2000
Living ZombieLv. 2000None (Aura)Recommended route from 2000 to 2075 since the 23 September rewrite, despite only six spawns, far from the quest giver (20-second respawn). They use Flash Step and Superhuman
Demonic SoulLv. 2025Lv. 2107An option for Bones, no longer the route: on 16 October 2026 the source first reserved them for Buddha users with maxed Melee and Defense, then dropped them the same evening in favour of Living Zombies until 2075, because their explosion breaks Instinct and drains 25% of your health and grouped up they can one-shot you (detail given by the guide, absent from the Demonic Soul page). With Buddha and under a 20-min 2x EXP you still climb fast to 2075. They use old Flame and drop Bones. Bug to know: a move can push them into a wall, especially low life. Check Instinct: inside wall, your moves hit but not M1s
Possessed MummyLv. 2050Lv. 2136Only for Bones: use Dark, way too far apart for leveling

Sea of Treats - Peanut Land

EnemyLevelImmunityVerdict
Peanut ScoutLv. 2075Lv. 2161Farm, use Cutlass. 20-min 2x EXP gets you to 2125
Peanut PresidentLv. 2100None (Aura)Farm too: 20 min of 2x EXP reaches at least 2150

Sea of Treats - Ice Cream Land

EnemyLevelImmunityVerdict
Ice Cream ChefLv. 2125Lv. 2215Decent: close to each other and quest giver. Use Dark Step
Ice Cream CommanderLv. 2150None (Aura)Skip: too slow respawn, tougher. Use Dual-Headed Blade
Cake Queen (boss)Lv. 2175NoneSkip alone; go with Ice Cream Chefs under 2x EXP. Wields Buddy Sword

Sea of Treats - Cake Land - enemies spawn very tight, fruit with big AoE like Blizzard shines.

EnemyLevelImmunityVerdict
Cookie CrafterLv. 2200None (Aura)Farm: group all 7 at once on Buddha, one by one otherwise. Use Warden Sword
Cake GuardLv. 2225None (Aura)Skip: more spread than Cookie Crafters. Use Triple Katana
Baking StaffLv. 2250None (Aura)Playable: group two, kill, regroup three closest to sea and finish rock-near one
Head BakerLv. 2275None (Aura)Skip: much tougher than island for minimal XP/money bump. Use Flame. If you insist: three one side, three other

Sea of Treats - Chocolate Land - all use Combat with Aura so no Elemental immunity works.

EnemyLevelVerdict
Cocoa WarriorLv. 2300Decent but only 5 spawns: combined respawn slows it
Chocolate Bar BattlerLv. 2325Since 24 September 2026 the source recommends alternating them with Cocoa Warriors from 2325 to 2700, even though they are far from the quest giver: six spawns, 30-second respawn. Kill two, then the rest, then the first two once they are back
Sweet ThiefLv. 2350Skip: sometimes spawn stuck in ground, tend to wander
Candy RebelLv. 2375Farm, one by one

Sea of Treats - Candy Cane Land - same, Combat plus Aura on both.

EnemyLevelVerdict
Candy PirateLv. 2400Buddha only. By 3s
Snow DemonLv. 2425Buddha only. Same as Candy Pirates

Tiki Outpost (Lv. 2450-2600) - skip: obstacles everywhere and rain lag. If you farm anyway, only Isle Champions.

EnemyLevelVerdict
Isle OutlawLv. 2450Skip. Group 3, kill, then 2 remaining
Island BoyLv. 2475Skip. Two at a time, leave last alive
Sun-kissed WarriorLv. 2500Skip. Like Isle Outlaw
Isle ChampionLv. 2525Only worth here: kill closest to quest, then 2 mid-platform, then 2 lower platform
Serpent HunterLv. 2550Skip. Like Isle Champion
Skull SlayerLv. 2575Skip. Group 3, kill, then 2

From 2550 on, farming gets seriously painful: barely any walls left to exploit without fruit. Sea Events are the recommended alternative from 2550-2600 and faster than manual farming here unless playing Buddha.

Submerged Island - accessible only after beating Tyrant of the Skies at least once, a very hard raid boss. Can't unlock by 2600, stay on Sea of Treats to max; that is what the source advises everyone since 16 October 2026, access or not. To get there, don't follow the Recommended Quest compass, it doesn't lead to the Submarine Worker: go through him at Tiki Outpost (Submerged Island page). All use Combat with Aura: no immunity works.

EnemyLevelVerdict
Reef BanditLv. 2600Buddha only: get stuck in ground easily. On 15 October 2026 the source's route alternated them with the Coral Pirates from 2625 to max; it dropped them the next evening, Chocolate Land being easier to grind. Group 3, kill, then 2
Coral PirateLv. 2625Very efficient. From 24 September to 4 October 2026 the source sent you to the High Disciples from 2700, then the Grand Devotees, instead and said the island's other enemies glitched out when they spawned; on 15 October it ended its route on them, alternated with the Reef Bandits from 2625 to max, the spawn bug being listed as fixed since v30.0.10, then dropped them on the evening of the 16th in favour of Cocoa Warriors and Chocolate Bar Battlers until max. Group 4, kill, then 3
Sea ChanterLv. 2650Buddha only: groups far apart. 4 then 3
Ocean ProphetLv. 2675Skip: far from quest giver. 4 then 3
High DiscipleLv. 2700Farm from 2700 to 2725, then alternate with the Grand Devotees: group 5, kill, then 3
Grand DevoteeLv. 2725End of the source's route from 24 September to 4 October 2026, when it dropped the island from the path: six of them in the temple next to the High Disciples, 45-second respawn. Alternate with the High Disciples while they respawn. They spawn very tight, so Buddha is advised. 5 then 3

Buddha main: the Cursed Dual Katana plan (1900-2200)

If farming on Buddha, prepare sword conversion on the way: 1. Level 1900 (Jungle Pirates, Floating Turtle): start sword play shifting Melee stats to Sword, good Energy accessory (private server, your energy will suffer). Unlock Yama first via server hopping, get it to Mastery 350. 2. Level 2000 (Haunted Castle): unlock Tushita, found by searching Indra on official Blox Fruits Discord. Search goes faster with at least Rumble, Buddha, Blizzard or Shadow, or pricier fruit. Get it to Mastery 350 too, 2x EXP codes help. 3. Level 2200 (Cake Land): with Yama and Tushita at Mastery 350, pursue Cursed Dual Katana, likely the game's best sword for farming AND PvP, especially with Buddha.

Staying Buddha to max also lets you grab other swords easily in private servers, like Spikey Trident.

In summary

Play Elemental for max efficiency: Light all First Sea, switch Buddha around level 775 (or right Second Sea) and keep it to max. Buddha good from early if targeting V2 Fighting Styles like Death Step or Sharkman Karate, or if you don't want to re-obtain it later. Around level 2250, switch to PvP fruit like Tiger or Dough: your goal becomes PvP.

Last word: "cheesing" (abusing terrain or tricks like sky camping) is your ally against bosses. For sea transitions, check Accessing the Second Sea and Accessing the Third Sea guides.

Without the 40 First Sea Island Secrets, your level caps below 3000. Do the five that unlock something on the way (Ability Teacher, Parlus's flag, the Mad Scientist's Lightning Bolt, Mysterious Key, Scattered Light) and keep the others for 2825: their 5 levels are worth far more at that point.

Update history

Guide : Leveling Guide

  1. Update 30 17 octobre 2026 Adjustment
    • End of the route: on the evening of 16 October 2026 the source guide's maintainer removed Submerged Island (and Tiki Outpost) from the path for the fifth time in three weeks, Cocoa Warriors and Chocolate Bar Battlers being much easier to grind than any enemy of those two islands; its route ends on them until max level, and the 2625 step on Reef Bandits and Coral Pirates, added the day before, is gone. The page dates the flip, moves the High Disciple then Grand Devotee line to an option and updates the Reef Bandit and Coral Pirate verdicts.
    • 2000-2075 step: the same evening, Demonic Souls are dropped from the route (Living Zombies until 2075) and remain only an option for Bones; the guide states that their explosion breaks Instinct and drains 25% of health, a detail still absent from the Demonic Soul page, quoted with that caveat.
    • Fruits: the guide now recommends Light from the First Sea (650,000 Beli at the Blox Fruit Dealer, in stock at least once a day according to it) and, in the Second Sea, Buddha awakened by 1100 at the latest, even unawakened being already better than Light; prices checked on the Light and Buddha infoboxes (1,200,000 Beli).

    See update 30

  2. Update 30 16 octobre 2026 Adjustment
    • Haunted Castle: the page mixed up the Gravestone and the Death King. The 10 minutes of 2x EXP are a rare reward of the Death King's Random Surprise (50 Bones per draw, 10 draws every 2 hours), less efficient than codes according to the source page since 15 October 2026; the Gravestone grants free EXP about half the time (two levels, sometimes four), one prayer per night. The old "high chance of 2x EXP" is gone.
    • 2000-2075 step: since 16 October 2026 the source reserves the switch to Demonic Souls from 2025 to Buddha users with maxed Melee and Defense; otherwise Living Zombies until 2075. The page adopts the condition, without the "25% health explosion" quoted by the guide and absent from the Demonic Soul page.

    See update 30

  3. Update 30 15 octobre 2026 Adjustment
    • Source route rewritten on 15 October 2026 by its maintainer: the five island secrets recommended on the way (Ability Teacher, Parlus's flag, Lightning Bolt, Mysterious Key, Scattered Light) leave the level-by-level path, which now chains Snow Bandits, Yeti, Vice Admiral (130 to 220), Ruthless Prisoners, Military Soldiers and Fishman Warriors without a detour; the page simply advises doing the secrets you come across, at any level. This entry keeps its table of the five secrets and dates the change.
    • Submerged Island is back at the end of the route, on different enemies: Reef Bandits and Coral Pirates alternated from 2625 to max level, provided Tyrant of the Skies has been beaten, the island's enemy spawn bug being listed as fixed since v30.0.10 (checked by the maintainer through repeated server hops, they say); otherwise Cocoa Warriors and Chocolate Bar Battlers until max. Fourth version in three weeks: this entry keeps its High Disciple then Grand Devotee line, updates the Reef Bandit and Coral Pirate verdicts, and notes that the Recommended Quest compass does not lead to the Submarine Worker.

    See update 30

  4. Update 30 12 octobre 2026 Adjustment
    • Smoke Admiral: since 11 October 2026 the source guide notes that his quest is taken on the cold side of Hot and Cold. Checked on the Ice Quest Giver page (left of the door to the gray tower, near the Lab Subordinates) and the Smoke Admiral page (the boss is on the hot side, right of the hill, inside the cathedral): the entry says so in the route and in the island detail. The same day the source guide was also reorganised step by step ("follow the compass" between islands) and dropped its no-Buddha variants in the Third Sea (Stone until 1750, Port Town rather than Hydra Island) without contradicting them: the entry keeps them for console and no-Buddha players.

    See update 30

  5. Update 30 9 octobre 2026 Adjustment
    • Fifth secret on the way: late in the morning of 9 October 2026 the source guide added the Lower Skylands Missing Lightning Bolt (around level 150, while grinding the Vice Admiral) to the four secrets it kept that same morning, since Electric has required that Lightning Bolt since Update 30 (Mad Scientist and Electric pages). The cap before the final stretch therefore moves from 2820 to 2825. This page follows: new row in the secrets table, in both routes and in the summary, screenshot of the cloud to break, Lower Skylands is no longer "skip entirely".

    See update 30

  6. Update 30 9 octobre 2026 Adjustment
    • Island Secrets: the source guide reversed its advice on 9 October 2026. A secret grants 5 levels and raises the cap by 5 (Island Secrets and Secret Levels pages), so it keeps only four on the way up, the ones that unlock an item (Frozen Village's Ability Teacher, Parlus's flag at Marine Fortress, the Prison's Mysterious Key, Underwater City's Scattered Light), grinds to 2820 then finishes the rest to jump to 3000. This page follows, with the four-secret table and two screenshots.
    • Rewards checked on their own pages: the Black Cape is bought from Parlus (50,000 Beli from level 50), the flag does not grant it; the Prison coat is the Megalo's Coat, which replaced the Pink Coat in Update 30; Water Kung Fu still costs 750,000 Beli once its teacher is freed by Scattered Light. The shopping section is corrected accordingly.

    See update 30

  7. Update 30 5 octobre 2026 Adjustment
    • Submerged Island: the High Disciples and Grand Devotees quests are taken at levels 2700 and 2725 according to the source (the bug behind the former 2675 and 2700 thresholds listed as fixed on 29 September 2026; quest giver's page aligned on 5 October). The "quest at 2675" and "need 2700" mentions are removed from the tables.

    See update 30

  8. Update 30 4 octobre 2026 Adjustment
    • Source route: Submerged Island (High Disciple then Grand Devotee) dropped from the path on 4 October 2026, the end is now played on Cocoa Warriors and Chocolate Bar Battlers until max level; the entry dates the change and keeps the line for Buddha users who have access. The 725 then Mercenaries step (Diamond boss from 750) came back the same day after being reverted on 1 October.
    • On the afternoon of 4 October 2026 the source page's maintainer removed the 725 then Mercenaries step a second time: its route grinds the Sky Warlord until 775 then moves on to the Swan Pirates. This page follows that version, the most often published one (three flips in four days), and keeps the Mercenaries as a dated option.

    See update 30

Related pages 1
Discover : Guides 9