Flail is a smoke-infused utility weapon: it blinds, stuns and especially teleports you wherever you want with its [X]. Its damage is weak, but for mobility, escape and control, it's a very good tool for
Second Sea.
How to get it
Flail drops with 20% chance by defeating the
Smoke Admiral at
Hot and Cold (Second Sea).
Upgrades
| Effect | |
|---|---|
| +18% Damage |
Moveset
| Key | Move | Preview | Description |
|---|---|---|---|
| M1 | Normal Attack | Three blade strikes, then a dash on the fourth. | |
| Z | Smoke Tiger Mas. 150 |
You launch a tiger-shaped smoke breath towards your cursor: it travels a long distance, wounds, blinds and briefly stuns affected targets. cooldown 9s · energy ? |
|
| X | Smoke Apparition Mas. 300 |
You teleport to your cursor's level in a cloud of smoke that wounds and blinds nearby enemies for about 2 seconds. The smoke hits on departure AND on arrival. cooldown 12s · energy ? |
Strengths and weaknesses
- Excellent mobility: the [X] teleports you to your cursor
- Blinds enemies (~2 s) and good stun
- Breaks Instinct
- Very practical for escaping or repositioning
- Good combo extender
- Weak damage
- Weak in aerial combat and difficult to land
- Little combo potential beyond utility
- Difficult to inflict full damage
Our take
PvE4/10
PvP6/10
A defensive Swiss Army knife: teleportation, blinding, stun. Take it as a mobility tool in your build, not as a damage source.
Update history
Sword : Flail·Released : Update 10