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Dangerous Sea Hunting Guide Guide - Blox Fruits
Guide

Dangerous Sea Hunting Guide

Guide

The Dangerous Sea is the entire area off the islands where Sea Events spawn: Sea Beasts, Ship Raids, Haunted Ship Raids, Sharks, Piranhas, Terrorsharks... This guide covers the 7 danger levels, recommended loadouts, enemies and their drops, and hunting strategies for solo, duo, or group play.

How to get it

A guide for Sea Event hunters: useful if you're farming Fragments, aiming for the Shark Anchor or Leviathan, or want to fill your Race V4 gauge with Sea Beasts.

The 7 danger levels

The Dangerous Sea is the area far from the islands (the term is unofficial). When you enter it, a Sea Danger Level appears around your compass, starting at 0. The deeper you go, the higher it climbs:

LevelWhat awaits you
0 (None)Calm sea with rocks, chance of Treasure Island (chests with gold/diamonds/Fragments), a few Sharks, very rare Sea Beasts, and even rarer Mirage Island. The starting zone, almost no threat.
1 (Low)Still calm: 1 to 3 Sharks, very rare Sea Beasts, small chance of Ship Raid and Haunted Ship Raid, Rumbling Waters possible, Mirage Island possible but extremely rare (levels 1-3). Ideal for farming Shark Teeth.
2 (Medium)First level where Terrorshark can appear: very rare here, but in its weakest form, perfect for farming Mutant Teeth and Terror Eyes. More rocks, Treasure Islands, Ship Raids, and Sea Beasts.
3 (High)More frequent and stronger Terrorsharks, 2 to 3 Piranhas, first level of Rough Sea (weak form, spaced-out lightning), and chances of other events increase.
4 (Extreme)End of the "farming zone" (levels 1-4). Terrorshark more dangerous but killable with a high-damage/defense fruit (Magma Awakened, Buddha Awakened) and matching accessory (Pale Scarf, Leviathan Shield); Life Leech helps you survive. Reinforced Rough Sea, more frequent Haunted Ship Raids, Mirage Island more common (like in 5-6). THE level to aim for Shark Anchor.
5 (Crazy)Second hardest level, recommended for 3+ players. Terrorshark very difficult solo, simultaneous events, 4+ Piranhas, multiple Sea Beasts every 4-10 minutes, even more violent Rough Sea.
6 (????)The ultimate level: darkened and distorted screen (lessened by Kitsune Mask), Sea Beasts every 2-5 minutes, Terrorshark in maximum form (sometimes double), Haunted Shipwrecks, Leviathan via Frozen Dimension, Kitsune Island if you're there at Full Moon/Blue Moon start, and spawnable Prehistoric Island (much more often with Volcanic Magnet). Reserved for Leviathan hunts, 6+ players.
The darkened, distorted compass screen unique to danger level 6

The 4 families of Sea Events

  • Events without enemies: Mirage Island, Treasure Island, Rough Sea, Frozen Dimension (which brings the Leviathan), Kitsune Island (Full Moon / Blue Moon only).
  • Enemy events: Shark, Piranha, Sea Beast, Ship Raid, Haunted Ship Raid.
  • Raid Events: Terrorshark.
  • Special events: Haunted Shipwreck (with its Ghost Ship Raid) and Prehistoric Island (with its Volcano Event).

Loadout: races and fruits

Race V4 is very powerful at sea, but tough to activate without Sea Beasts nearby.

RaceStrengthsLimits
HumanHigh damage below 50% HP (V3), extended speed and dash, dodge bonus and dodge regen on Instinct, monstrous V4 damage (Limit Break, even at tier 1)V3 is risky mid-Sea Event: you need to be low on HP
DracoGood in teams, high damageCan lag lower-end configs
GhoulEnhanced HP regen, melee life leech, good cooldown reduction, small damage/speed/defense buffsLeech only works in melee (except Blood Siphon in V4)
SharkImmunity to sea damage (V2+), huge damage reduction in V3 and massive in V4No mobility or damage buffs

For fruits, the safe picks:

FruitWhy pick itTo know
MagmaBest for Sea Beasts and most events by the community: high DPS, ranged moves, walks on water (Awakened), sky campingSlow F, small X hitbox, max damage when enemy is below you
DragonBest for Leviathan by the community: devastating M1 on itHard to obtain
Buddha50% damage reduction when transformed (stacks with Aura), huge M1 Awakened hitbox to protect the boat, usable weapons while transformed, walks on water Awakened; THE choice for Lava Golems, Terrorsharks, and solo Prehistoric IslandLow mobility, some NPCs immune to clicks
YetiHits everything (M1 and Flash Step included), no Fury gauge, walks on water, ice platforms to support the group, 35% reduction transformedHard to obtain; you can drown if ejected from your platform
KitsuneHigh AoE damage with burn (C, F), 20% reduction and good speed transformed (with Pilot Helmet), walks on water, can carry an allyVery expensive; damage empties Tail Meter; no weapons in transformation; water damage if still transformed (except Shark race)
LightningX Thunderstorm (extended Z) monstrous on big hitboxes, giant AoE, F to flee; can outdamage Magma if played wellM1 and Z don't hit Sea Beasts or boats; missed X = zero damage
Mammoth50% reduction transformed, M1 (roar) hits all events, F transformed with continuous unstoppable damageLow mobility, expensive, Shark race required for water transformation
BlizzardHuge AoE, everything at range, maintained F with continuous damage, maintained V in huge continuous zone, sky campingF breaks if you take damage; can lag
SpiritExtreme damage, giant AoE, Z and C maintained to stay airborne, works with almost all buildsDoesn't walk on water; summonable buddies only on the boat
DoughGood AoE damage, maintained F with continuous damage + huge mobilityF interrupted by damage, long cooldowns, expensive
VenomHuge full AoE damage, transformed C incredible (puddles re-hit Sea Beasts in loops)Slow projectiles, expensive
IceWalks on water WITHOUT Awakening, most moves hit boats and Sea Beasts, long stuns, cheap, low masteryUnawakeneed X and V don't hit boats/Sea Beasts; long cooldown after V; F has no damage
TigerHits everything, accelerated fruit cooldowns and 20% reduction transformedVery expensive
PhoenixExceptional heal, sky camping, all skills hit big targetsLower damage, X energy-hungry; in teams, expect reduced drops
LightV in huge continuous zone, X that stuns at long range, very fastFlight speed depends on your HP
FlameGood AoE damage, cheap, low mastery, hits everything except FSlow flight

Loadout: weapons and accessories

Combat Styles:

StyleStrengthsLimits
Sanguine ArtHigh damage, M1 at long range (melee can't reach you) and without dash, all movesets hit sea enemies, Z that heals 20% HP, C auto-aimed with unavoidable damage on direct hitLow mobility; Z doesn't heal on M1-immune enemies (Sea Beasts); very hard to obtain, high mastery
Sharkman KarateHigh damage, hits everything, full AoE, very good mobility, high knockback, M1 without dashC at short range
Dragon TalonLarge hitboxes and AoE, high damage, long range, high knockbackHard to obtain, end lag on all moves, C can drown you

Swords: Dragonheart and Shark Anchor (very high damage, large AoE; Shark Anchor also drags enemies far), Saber (crazy damage, Z over 10,000 on crit, easy to obtain, but X at close range on Sea Beasts), Hallow Scythe (large hitbox, good mobility), Dark Blade, True Triple Katana (Z at short range), Dragon Trident (easy to obtain but no mobility), Cursed Dual Katana (mobile, long-range grab), Buddy Sword (very good against Terrorshark, but single-target Z that doesn't hit boats or Sea Beasts).

Guns: Dragonstorm (top for ships and Terrorsharks), Skull Guitar (M1 hits everything, very long range, high stuns, X heals), Acidum Rifle (easy to obtain, good stuns), Magma Blaster, Kabucha (high stun/knockback, slow X). Caution: Acidum Rifle and Magma Blaster M1s don't hit Sea Beasts.

Accessories:

AccessoryFor who / whyLimits
Leviathan CrownSolo: damage + sea item drop rate, +1 dodge Instinct (top with Human)Damage limited to sea monsters, only +12% for Fighting Styles, no defense, hard to obtain
Leviathan ShieldDefense + huge HP bonus, perfect for fruit users without Shark raceNo damage bonus, hard to obtain
Dark CoatFruit damage + high HP and energyExtremely rare (even with 2x Drop Chance gamepass)
Pale ScarfFruit/sword: +2 Instinct dodges, x10 vision to find your group, easy to obtainNo defense, HP, or energy
Shark Tooth NecklaceSolo damage, easy to craftNo defense, HP, or energy
Terror JawDefense + damage + reduced cooldownsNo fruit / Fighting Style bonus, fairly hard to obtain
Hunter CapeSpeed + HP + damage (sword/style/gun), easy to obtainNo fruit damage
Kitsune MaskTHE solution to see in Sea Danger Level 6, good with gauge fruits (Dragon, Kitsune)No speed, doesn't brighten Mirage Island, mainly useful for fruit mains

Enemies and how to counter them

EnemyAttacksCounter
SharkShark Bite: bite hitting boat and player, even at distanceKeep your distance; a glitch prevents sword/melee M1s from hitting them
PiranhaElectric Shock: damage + electric shock that blocks or cancels your skillsPlace your skills AFTER its attack, stay far (same M1 glitch)
Sea BeastDeadly Shower (projectile rain), Water Beam (about 1,500 damage + knockback), Deadly Roar (AoE that stuns and breaks Instinct), Dive (dives for a moment)Dodge rain by dashing or swimming; Instinct at beam charge sound then cut it; anticipate roar by cutting Instinct; keep energy during Dive
Ship RaidShip Cannon: explosive cannonballs that break InstinctInstinct at cannonball approach then off; a Miracle easily dodges (small hitbox, fast)
Haunted / Ghost Ship RaidSame cannons, higher damageSame strategy
TerrorsharkSqualus Dance (tail combo at close range that sends you to water, its "M1"), Typhoon Splash (jumps and lands, breaks Instinct, huge hit), Super Charge (swims as fast as Miracle once it has a target)Never swim near it (Flash Step to escape), back off when it rears up, fly highest or pull it toward allies to change targets
LeviathanSnowstorm of Death (2 fine tornadoes that stun), Cold Frostpiercer (roar that freezes ahead + knockback), Sub-Zero Annihilation (red zone, ~5s countdown, tail swing + ice at extreme knockback), Frostbite Dive (dives and reappears near you)Keep moving against tornadoes (2-3 can coexist); never near its head, dash sideways when ice spears arrive; leave red zone AND leave ground (skycamping above isn't enough); after dive, distance yourself, it can chain immediately
Fish / Haunted Crew MemberWater Kung Fu and Deadly Shower for first ones; combo Sanguine Art with Flash Step (more violent) for second onesNo miracle counter: kill fast or avoid
Ghost SharkShark Bite, like regular SharkKeep your distance
Lava GolemFists + Magma Awakened moveset (Z, X, C)Crowd fruit with stuns and knockback (Buddha first; otherwise Dragon, Kitsune, Yeti, Gas, Mammoth, T-Rex, Phoenix), dodge magma puddles, Love [F] to pull them away from the relic

The drops

EnemyRewards
Sharkabout 50,000 EXP, 2,500 to 3,000 Beli, 0 to 3 Shark Tooth
Piranha90,000 to 105,000 EXP, 2,500 to 5,000 Beli, 0 to 3 Electric Wing
Sea Beast+1 level, 150 Fragments, 60,000 to 250,000 Beli, 350 Valor; possible: Choppa, Top Hat
Ship Raid25 Fragments per Brigade; 75 Fragments + 3 Fool's Gold for Grand Brigade; 167 Valor per ship (501 total); small chance of random fruit on Grand Brigade
Haunted Ship Raid75 Fragments + 3 Fool's Gold per ship; small chance of random fruit
Ghost Ship Raid100 Fragments, 5 Fool's Gold, 600 Valor; small chance of random fruit
Terrorshark+1 level, 300 Fragments, 20,000 to 25,000 Beli, 1 Mutant Tooth, 1 Terror Eyes (not guaranteed); Shark Anchor GUARANTEED if it ate a Monster Magnet, reserved for player whose magnet was consumed
Leviathan (segments)about 50,000 Beli, 3 to 5 Leviathan Scale and +1 level per segment
Leviathan (boss)about 250,000 Beli, 1,000 Fragments, 3 to 5 Leviathan Scale, +5 levels, 62,500 Bounty/Honor, 2,200 Valor, Serpent Slayer title and 1 Leviathan Heart
Fish Crew MemberBeli + EXP
Haunted Crew Member20,000 to 25,000 EXP, 2,000 to 2,500 Beli, 4 to 5 Ectoplasm, 4 to 6 Bones
Ghost Shark50,000 to 60,000 EXP, 2,000 to 2,500 Beli; possible: Shark Tooth, Ectoplasm, Bones
Lava GolemNothing (special enemies of Volcano Event)

To know: Valor only drops if you have the Shipwright subclass and caps at 5,000; Sea Beast Beli and Fragments depend on your level; level gains don't apply at max level; Leviathan Bounty no longer drops beyond 2.5M Bounty/Honor; Leviathan Scale count depends on your damage; Leviathan Heart is collected at the Beast Hunter harpoon on the boat and taken to Tiki Outpost.

Strategies: group, duo, solo

  • In a group: prepare your roles before leaving. 2-3 players on Magma for DPS, and a pilot steering while others fight, to keep the boat alive. A Portal player can make any Sea Event despawn with [V] Dimensional Rift, as long as EVERYONE enters the rift. Leaving on 2+ boats also lets you fall back to the other if one sinks.
  • In a duo: one pilot executing evasion maneuvers, one attacker dealing damage, then swap roles to let regen work. At least one with Shipwright subclass: the boat is the hunt's bottleneck.
  • Solo: venturing alone in high danger levels is discouraged, too many events can spawn at once and overwhelm you. Take a high-damage fruit (Magma, Gas, Dragon), Sanguine Art (all movesets hit events; Death Step and Dragon Talon as alternatives) and the Marine Sloop: fast, small hitbox, high HP.

Mistakes to avoid

  • Staying on the boat when Portal opens [V]: the boat goes into the rift with no return and you must reset, because no Sea Event spawns without a boat.
  • Going to Sea Danger Level 5 with fewer than 3 players, or level 6 with fewer than 6: these zones are built for groups (level 6 only for Leviathan hunts).
  • Camping level 2 hoping for quick Terrorshark: it's in weakest form here, but spawns very rarely. Level 4 is the right spot for Shark Anchor.
The Terrorshark, rare and weak at level 2, far more common and dangerous at level 4
  • Using transformed Dragon C in Volcano Event: it repairs volcano cracks while attacking and spawns even MORE Lava Golems.
A Lava Golem, the kind transformed Dragon's C spawns in even greater numbers
  • Counting on Sanguine Art Z to heal on Sea Beast: the heal doesn't work on M1-immune enemies.
  • Skycamping above Leviathan's Sub-Zero Annihilation red zone: you'll get hit anyway. You must leave the zone AND leave the ground.
The Leviathan, whose Sub-Zero Annihilation still hits players hovering above the red zone
  • Playing Sanguine Art solo against multiple Lava Golems: its long-range M1 is single-target, you risk big with numbers.
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