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Race

Ghoul

Race

The Ghoul is the vampire race in the game: life steal on combat styles, boosted speed at night and Heightened Senses, a versatile buff that even reduces your cooldown times. It's a bit a mix of all races, ideal if you want a balanced profile built for survival and long fights, with life steal that becomes monstrous once awakened to V4.

How to get it

The Ghoul is obtained from Experimic: it's one of three races in the game unlocked by quest. Once obtained, you can return to it whenever you want without paying anything again (like Draco). - V1: brings 100 Ectoplasm and 1 Hellfire Torch (random drop obtained by beating a raid boss). - V2: bought from the Alchemist, like all races except Draco. - V3: kill 5 players level 700 or higher. You don't need to collect their bounty, but suspicious kills don't count; you can kill the same player multiple times and Friendly PvP mode works. A bug sometimes skips a kill: plan for one or two extra. - V4: complete the Trial of Carnage.

Versions V1 to V3

TierBuffsAppearance
V1Slightly increased HP regeneration and +30% running speed at nightSmall black horns
V2Activates Life Leech: each hit with a combat style heals you 25% of damage dealt to players (5% on NPCs)No change
V3Unlocks Heightened Senses (see below)Horns lengthen

Heightened Senses (V3) in detail

While the ability is active:

  • +5% damage, +20% speed and +15% defense.
  • Your cooldowns are accelerated: you can relaunch your moves as soon as they have less than 40% cooldown remaining (M1s are not affected).
  • Lasts 8 seconds, universal cooldown of 30 seconds.

It's one of the most versatile buffs in the game: damage, speed and defense all at once, with moves that are almost spammable. Perfect for turning around a fight in PvP.

Race Awakening (V4)

Ancient Powers (transformation): max stats, +10% damage, speed and HP regeneration, and all skills with less than 40% cooldown remaining are reset.

GearTier 1Tier 2
Blood SiphonAll your attacks steal life, in addition to the V2 passive: ~10% on NPCs, ~24% on players (~48% with a combat style)Life steal greatly increased: ~17% on NPCs, ~38% on players (~60% with a combat style)
Domain ExpansionA dark field surrounds you: slows enemies, nearly cancels their regeneration (to the point they regain 1 HP at a time) and partially blinds them. Your night passives activate even during the day and your cooldowns drop by about 40% (estimate)Your dashes summon ravens that attack nearby enemies; the field's range increases

Visually: a bright red halo with spikes appears; in transformation, six black wings grow from your back.

The V4 transformation animation, with the six black wings
The Ghoul's spiked red halo in V4

Strengths and Weaknesses

Strengths

  • A true mix of all races: regeneration (Angel), speed at night (Rabbit), defense (Shark/Cyborg) and damage (Human/Cyborg). The right choice if you can't decide.
  • Life steal makes long fights, bosses and Raids much easier: excellent with Buddha.
  • Heightened Senses reduces your cooldowns by almost half (-40%): very spammable moves and easy comebacks in PvP, with good mobility once combined with night speed.
  • Domain Expansion: day speed at Rabbit level with certain accessories, ravens that consume enemy Instinct (up to emptying it during a combo, and able to hit sky campers up to a certain height), and damage while dashing around the target: chaining dashes deals a lot of damage in seconds.
  • Blood Siphon can reduce the effectiveness of Draco's Thorn Mail (at the cost of life steal on this damage).
  • You can return to the Ghoul race whenever you want, for free.

Weaknesses

  • Night passives are cut during the day, except with Domain Expansion (Tier 1 or higher).
  • The V2 Life Leech only works with combat styles, and heals 5 times less on NPCs.
  • Tedious to obtain: the Hellfire Torch is a random drop from raid bosses.
  • Defense from Heightened Senses remains fairly weak.
  • Blood Siphon doesn't guarantee big heals: life steal can be minimal at times.
  • Domain Expansion is countered by keeping your distance, requires chaining dashes around the enemy, and its dark effects can hinder your own allies.

Tips

  • Pair Ghoul with Buddha, and add the Sanguine Art style to stack even more life steal: an almost immortal combo in Raids and farming.
  • A Ghoul V3 equipped with Dino Hood runs faster than a Rabbit V3 with the Pilot Helmet.
  • Awakening V4 resets all moves with less than 40% cooldown remaining: transform at the right time to start with your skills available.
  • V3 doesn't bypass the automatic cooldown imposed on (V) moves when you spawn in game.

Did you know?

  • Trial of Carnage is generally the most popular V4 trial, to the point that trials sometimes fail to launch.
  • Ghoul is the only race that resets all moves on awakening, fitting its V3 skill logic.
  • In activated V4, black skulls float above the player: the Ghoul's spooky theme assumed all the way.
  • The race received many nerfs and buffs that went almost unnoticed after the Race Awakenings update release.

Strengths and weaknesses

  • Life steal makes long fights and bosses much easier (excellent with Buddha)
  • Heightened Senses reduces your cooldowns by almost half: very strong for chaining moves in PvP
  • Balanced profile: regeneration, night speed, defense and damage all at once
  • You can return to the Ghoul race whenever you want, without paying anything
  • Very good against multiple opponents thanks to permanent healing
  • Night passives are cut during the day (except with V4 gear Domain Expansion)
  • Life Leech V2 only works with combat styles
  • Tedious to obtain: the Hellfire Torch is a random drop from raid bosses
  • Rather weak base defense

Our take

PvE8/10
PvP7/10

The best choice if you want to go the distance: life steal + cooldown reduction make it a comebacks machine. Perfect with Buddha for farming, and formidable in PvP fights that drag on.

Update history

Race : Ghoul·Released : Prior to Update 18 (January 6, 2023): our sources document changes from the arrival of Race Awakenings

  1. Update 24 14 décembre 2024 Nerf
    • V3 cooldown (Heightened Senses) increased by 5 seconds.

    See update 24

  2. Update ? Nerf
    • Ghoul V3 heavily nerfed: no more passive cooldown reduction; skills are only reusable from 40% cooldown onward (instead of 45 to 50%); damage bonus reduced from 10% to 5%.
  3. Update 19 Buff
    • The Domain Expansion gear (V4) gains a passive that reduces cooldowns.

    See update 19

  4. Update 18 6 janvier 2023 Buff
    • Ghoul V4 slow passive improved.

    See update 18

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