Buddha is THE farming fruit. It transforms you into a giant golden Buddha scaled to your avatar, about 3 times larger, that takes very little damage and strikes at an absurd range with any sword or fighting style - it's the number one choice for grinding levels, mastery, dungeons, raids and
Sea Events, in both Second and
Third Sea. Watch out for one key point: Buddha form doesn't increase your damage, only your range and defense. In PvP it's considered overpowered, especially with the
Cursed Dual Katana, but its slowness and huge hitbox make it an easy target for anything that deals ranged damage.
How to get it
Buddha is purchased for 1,200,000 Beli or 1,650 Robux from the
Blox Fruit Dealer when it's in rotation (check the live block below), and it can also drop from the Dealer's gacha. The Fandom judges it as not too difficult to obtain for what it's worth, and it holds good trading value.
Moveset
Base
| Key | Move | Preview | Description |
|---|---|---|---|
| Z | Transform Mas. 1 |
A column of yellow light envelops you and you become a giant golden Buddha scaled to your Roblox avatar, about 3 times larger than your normal form. This is necessary to use the fruit's other moves, and awakened moves aren't usable in this form. If your avatar has no skin, you simply become a giant version of yourself. Nearly instant transformation with almost no endlag, but it deals no damage: it's the only move in the base set that doesn't break cooldown 3s · energy 15 |
|
| X | Impact Mas. 1 |
You charge a ball of light in your right hand then place your palm on the ground: a large explosion launches nearby enemies. Good area, good damage and good knockback, and the move breaks Instinct, but it dodges on the edge of the explosion. Its main flaw is the long charge time followed by big endlag, with a hitbox that stays small: you're very exposed during the entire animation. The Fandom gives it 8.5 cooldown for 25 energy. It was reworked in Update 17.3. cooldown 8.5s · energy 25 · breaks Instinct |
|
| C | Buddha Leap Mas. 100 |
You leap very high and far then land where your cursor points, with a shockwave on landing, except if you land in water. Allow about one second of endlag, except in water where endlag is completely canceled: jumping at the right moment lets you bounce, making travel between islands and escapes much simpler. Launched from a high point like the cooldown 13s · energy 35 · breaks Instinct |
|
| V | Buddha Explosion Mas. 200 |
You charge for half a second then release a large explosion around you: heavy damage and knockback to everything nearby. It breaks Instinct but dodges on the edge of the explosion. Devastating in a confined space like cooldown 21s · energy 50 · breaks Instinct |
Awakened
| Key | Move | Preview | Description |
|---|---|---|---|
| Z | Shift Mas. 1 |
The awakened transformation: a giant golden Buddha surrounded by three rings of symbols and two squares of Chinese characters, with lightning striking the ground and pushing nearby enemies while dealing damage. You become large enough to walk on the sea floor, so you can dash, cooldown 3s · energy 15 · breaks Instinct |
|
| X | Heavenly Impact Mas. 1 |
You concentrate energy in your right fist before hammering the ground: an eruption of golden light explodes at the impact point. This move doesn't hold. Its endlag is short, unlike the non-awakened version, making it a good counter when an opponent gets too close. Good damage and decent area, it breaks Instinct but dodges on the edge of the explosion, and its charge time remains long: you need to anticipate a bit to not miss. The Fandom gives it 8.5 cooldown for 25 energy, and 3,000 Fragments to awaken. cooldown 8.5s · energy 25 · breaks Instinct |
|
| C | Mas. 100 |
You charge briefly then shoot a concentrated golden light beam toward your cursor. The beam pierces through multiple enemies, explodes on contact with a surface or at max range, and a target hit directly takes almost twice as much damage as from the explosion. Both the direct shot and explosion break Instinct, only an indirect beam hit can be dodged. Huge range and instant damage on direct shot (hitscan behavior), but the projectile visual takes time to arrive, about 0.4 seconds at max range: a missed shot at the start can still hit via the explosion. Flaws: one second of charge that makes you punishable, a thin line hitbox that complicates aerial targets, strong knockback on the explosion and notable endlag. The Fandom gives it 13.5 cooldown for 35 energy, 4,000 Fragments to awaken, and compares it to cooldown 13.5s · energy 35 · breaks Instinct |
|
| V | Twilight of the Gods Mas. 200 |
You rise and bombard the ground with a rain of golden beams over a wide radius, which explode on contact and stun everything inside. After 3 seconds, an immense column of light crashes down and launches nearby enemies. This move doesn't hold. Gigantic area, excellent for gathering enemies, devastating in a confined low-ceiling space like the cooldown 22s · energy 50 · breaks Instinct |
|
| F | Retribution Dash Mas. 1 |
A fast dash that leaves golden images behind you. If an enemy is in the way, you catch them almost instantly and slam them to the ground; the grab immobilizes you both for about 1.5 seconds, and you can move and jump during the execution. Excellent for launching or extending a combo, with good distance, and it catches even through a wall if you aim right and the target is in range. Its flaws: only one target, long cooldown, it doesn't break Instinct, the grab can't be dodged but the slam that follows can, it only aims horizontally, it has no i-frames and it pulls you toward the ground, making it nearly useless launched too high. It also does nothing on certain Sea Events like cooldown 15s · energy 30 |
Awakening
Full awakening costs 14,500 Fragments, earned in raids: 500 for Z, 2,000 for F, 3,000 for X, 4,000 for C and 5,000 for V. It unlocks the V2 set: an even more imposing transformation, damage reduction increased to 45% (54.6% against
NPCs), M1 range multiplied by 8, walking on water, huge jump bonus and the Seismic Jump passive, all at the cost of reduced movement speed. Non-awakened moves remain usable in this form, while the reverse is impossible. By stacking
Aura on your whole body you reach 61% total damage reduction (54% non-awakened); the Black Headband in awakened form gives 61% against players and 75% against NPCs;
Shark V3 with the
Leviathan Shield pushes defense up to 90% against melee, swords and guns, or 79.14% with
Cyborg V3. Awakening at least one move unlocks the Colossal God title (#042).
| Move | Fragment cost |
|---|---|
| Z | 500 |
| F | 2 000 |
| X | 3 000 |
| C | 4 000 |
| V | 5 000 |
| Total | 14 500 |
Bonus: awakening at least one move unlocks the title "Colossal God".
Passives
When transformed, you take 35% less damage (46% against NPCs), and even 45% once awakened (55% against NPCs). Your sword and melee M1 attacks reach 5 times further than a normal player (8 times when awakened). When awakened, your hitbox stays above water: you literally walk on the sea. However, Buddha form does not increase your damage.
Awakened only: each jump creates a small shock wave that deals light damage, stuns, and breaks Instinct (2 second cooldown). You also jump at least 2 times higher.
Cooldown and energy of moves
Raw values from the Fandom Stats table: cooldown first, energy cost second. The page doesn't specify the units.
Non-Awakened
| Key | Move | Cooldown | |
|---|---|---|---|
| Z | Transform | 3 | 15 |
| X | Impact | 8.5 | 25 |
| C | Buddha Leap | 13 | 35 |
| V | Buddha Explosion | 21 | 50 |
Awakened
| Key | Move | Cooldown | Energy |
|---|---|---|---|
| Passive | Seismic Jump | 2 | N/A |
| Z | Shift | 3 | 15 |
| X | Heavenly Impact | 8.5 | 25 |
| C | Light of Annihilation | 13.5 | 35 |
| V | Twilight of the Gods | 22 | 50 |
| F | Retribution Dash | 15 | 30 |
Instinct and dodges
Non-Awakened
- All moves except Z can break Instinct, and Z deals no damage.
- X Impact: dodgeable on the edge of the explosion.
- C Buddha Leap: dodgeable on the edge.
- V Buddha Explosion: dodgeable on the edge of the explosion.
Awakened
- Most moves break Instinct.
- Seismic Jump and Z Shift: dodgeable on the edge.
- X Heavenly Impact: dodgeable on the edge of the explosion.
- C Light of Annihilation: both the direct shot and explosion break Instinct, only an indirect hit on the beam can be dodged.
- V Twilight of the Gods: breaks Instinct most of the time, explosions only rarely dodge and only on the edge.
- F Retribution Dash: the grab can't be dodged, but the slam that follows never breaks Instinct.
Combos 35
Combos from the official wiki (the fruit combined with swords, guns, fighting styles and races), sorted by effectiveness. The effectiveness (score out of 10) is estimated from the current PvP meta: fruit level, strength of the items used and stated damage. Remember to break the opponent's Instinct before starting, otherwise the combo won't land.
| Sequence | Difficulty | Effectiveness | Notes |
|---|---|---|---|
| Buddha Z |
Hard | ||
| Buddha Z |
Hard | ||
| Medium | |||
| Electric Claw C Z |
Medium | ||
| Electric Claw C Cursed Dual Katana Z (maintenu) Cursed Dual Katana X Skull Guitar X M1 | Medium |
See the 30 other combos
| Sequence | Difficulty | Effectiveness | Notes |
|---|---|---|---|
| Electric Claw C Spikey Trident X Electric Claw Z |
Easy | ||
| Skull Guitar X |
Medium | Cyborg V3 recommended - ken-trickable - fruit stats | |
| Electric Claw C Z Yama X Skull Guitar Z Electric Claw X Buddha Z F Yama Z V C | Medium | ||
| Godhuman C Buddha F Spikey Trident X Skull Guitar X Godhuman M1 2x Buddha V C | Hard | ||
| Buddha F, Spikey Trident Z, Godhuman C, Spikey Trident X, Godhuman Z, Buddha X V (awakened) | Hard | ||
| Electric Claw Z Skull Guitar X Cursed Dual Katana M1 (3 fois) Z X Electric Claw X | Medium | ||
| Buddha transformed, (visée bas), Cursed Dual Katana Z |
Easy | ||
| Godhuman C Spikey Trident X saut |
Easy | ||
| Skull Guitar X Cursed Dual Katana Z (maintenu) X (tapé) M1 Spam | Easy | Cyborg V3 recommended | |
| Buddha F, Cursed Dual Katana Z X, Electric Claw C, Buddha V C (awakened) | Hard | ||
| Hard | |||
| Skull Guitar X Buddha F Electric Claw C Buddha V C | Easy | breaks Instinct | |
| Godhuman Z C |
Hard | ||
| Dragon Talon X |
Medium | ||
| Electric Claw C Buddha F, X Electric Claw X Buddha C (snipe) |
Medium | ||
| Buddha F, Midnight Blade Z, |
Medium | ||
| Electric Claw C |
Medium | ||
| Dragon Trident X, spam M1 s, Dragon Trident Z, Electric Claw C X, et puis spam M1 s. | Medium | ||
| Skull Guitar Z Buddha F Skull Guitar X M1 Spam Buddha V (Awakened) | Easy | ||
| Buddha V (awakened) Electric Claw C saut Electric Claw M1 (spam) | Easy | ||
| Buddha Z (Awakened), Buddha F, Midnight Blade X Z, Sanguine Art Z C X | Medium | ||
| Buddha F Electric Claw C Buddha V Buddha C Buddha X | Medium | ||
| Buddha Z |
Easy | ||
| Electric Claw C Z Yama X Buddha Z F C | Medium | ||
| Sanguine Art Z C X Buddha Z X C | Medium | ||
| Electric Claw Z X C Buddha Z V | Medium | ||
| Buddha F V Electric Claw C X | Medium | ||
| Buddha X (visée bas) C V | Easy | ||
| Sharkman Karate( M1 spam) | Easy | ||
| The combo should work-it might not always one-shot, but with the power of M1 spam, you should be able to prevail. Short Buddha Guide: - M1 Spam solos unless you're facing another transformation, |
Hard |
Strengths and weaknesses
- Huge damage reduction once transformed: 35% in V1, 45% awakened, and up to 54.6% against NPCs
- Sword and melee M1 range multiplied by 5, and by 8 awakened, with any weapon
- The best fruit in the game for farming: levels, mastery, dungeons, raids and Sea Events
- Walking on water in awakened form, and the Seismic Jump passive breaks Instinct on every jump
- Compatible with all builds: you keep swords, fighting styles and guns in Buddha form
- Awakened moves with very large areas that break Instinct and cost little energy, useful in dungeons
- Big jump bonus, and the C serves as backup movement with nearly infinite range from a high point
- Launching the C into water cancels all its endlag: perfect for bouncing between islands or shaking off a pursuer
Darkbeard's C Black Hole can't reach you in awakened transformed form- Good trading value, and not that difficult to obtain for what it's worth
- Very slow, with a giant hitbox: easy target for long-range attacks and large areas
- The Z must be active before any other move, and none of the fruit's moves can be held
- Buddha form doesn't increase your damage, only your range and defense
- Unreliable in combos: many sword and fighting style moves don't work well in transformation
- The X has a long charge time and big endlag, easy to punish, with a small hitbox in V1
- Bad against sky campers, and the V loses almost all its value in the air or out at sea
Guns gain no bonus from the transformation: avoid playing main Gun with Buddha- Buddha raids are considered very difficult to complete
- Violent screen shake on all moves, annoying in combos (can be disabled via
Camera Shake option) - Ice easily counters it with combos including his C or V, and Gas fixes most of its flaws (speed, range, stuns)
- Known bugs: gold rings on awakened Z invisible, interaction with NPCs broken when awakened, and transformation that can't pass through
Cursed Ship doors
Our verdict
In PvE, nothing farms more comfortably than Buddha: grab it as soon as you can to level up and grind mastery without stress, keeping in mind that power comes from your M1s and defense, not the fruit's moves. The Fandom recommends putting points into Melee, Defense and Sword, since the range bonus mostly helps sword users; many players only awaken the Z, sometimes the F, which is enough for damage reduction and range. If you play main fighting style, the
Ghoul race or
Ghoul Mask returns 35% of damage you deal to a player and 7.5% against an NPC, enough to win an M1 spam duel. Against its slowness, rely on the
Pilot Helmet,
Dino Hood,
Rabbit V2 or
Agility if you're not in Third Sea, and note that
Draco's V2 flight and Flash Step are greatly improved in Buddha form. In PvP it's frustrating to face with a good sword, to the point of often being judged as undeserving, but its slowness and huge size make it the perfect target for ranged fruits and long combos.
Live value and stock
Update history
Fruit : Buddha·Released : Update 1
-
Update 24 14 décembre 2024 Nerf
- Buddha V1 receives a slightly higher Air Jump (about 1.5x) compared to the non-transformed form.
- Buddha's range bonus has been nerfed.
- Buddha's icon has been redone.
-
Update 19 vers 2023 Buff
- Human: Buddha has been renamed "Buddha".
- The damage of Awakened Buddha's abilities has been improved.
-
Update 18 6 janvier 2023 Nerf
- In transformed form, sword and melee M1 damage has been nerfed.
- Human: Buddha users now deal 27.5% less M1 damage, only in PvP.