Counters are techniques that make you more effective against a specific item or playstyle. Most exploit an opponent's weakness or a strength of your own build - dodging at the right moment, staying out of range, hitting during an animation. This guide covers the three universal techniques, then the right response for each fruit, each awakened fruit, each sword, each fighting style, and each gun.
How to get it
PvP Guide - for all players who want to know how to react to every
Blox Fruit and playstyle, from beginner to veteran.
The Principle
Most counters don't force you to equip a specific item. Choosing the right gear against a given opponent simply makes the fight much more comfortable.
General rule - the rarer and more powerful an item, the more weaknesses it has to exploit, simply because its moveset is more complex. In return, these counters are often harder to execute than those of simpler items.
The Three Universal Techniques
- Instinct Trick - just before a dodgeable attack hits you, activate
Instinct, dodge, then cut it off immediately. It works against moves that don't break Instinct, or only partially. You save your dodges for truly dangerous attacks and greatly reduce the risk of it breaking. - Air Camping - against items strongest on the ground, stay airborne permanently with
Air Jumps,
Flight, or attacks that keep you in place. Your opponent can no longer fight you effectively, and they expose their defensive weaknesses. - Out-Ranging - against low-range styles, position yourself outside their effective zone so their attacks never connect or lose effectiveness. It works against anything, but it's much stronger if your own kit has range - otherwise you'll end up having to get close to attack, which defeats the whole purpose.
Counter Each Fruit
Rule for all beast-type fruits - at the moment they transform, pull out
Dragonstorm.
| Fruit | How to Counter It |
|---|---|
| Keep your distance, stay airborne, and go for stuns. | |
| Run when they throw Air Slasher [C], punish them on their other skills. | |
| Avoid their sword strikes, their range is short. | |
| Play with Instinct. Their [Z] has a small hitbox. | |
| Air camp, and punish them while they charge [V]. | |
| Move fast, their skills are slow. | |
| Approach carefully, watch out for their [C]. | |
| Attack from distance, their knockback is huge. | |
| Ice | Air camp, watch out for stuns from [C] and [V]. |
| Air camp. The Shark race can swim to escape. | |
| Keep your distance and punish their slow range. | |
| Keep your distance, punish them as soon as they're low on health. | |
| Keep your distance, watch out for [C] and [V]. | |
| All their skills counter with Instinct Trick. | |
| The farther you are, the weaker they become. | |
| Use AoE to clear clones, then punish their cooldowns. | |
| Very slow, punish them during their casts. | |
| Air camp, and punish their huge endlag. | |
| Spam stuns and knockback, but watch out for their speed. | |
| Their signature move is deadly - dodge it at all costs. Keep Instinct off and spend it on their other moves. | |
| Stay mobile, Instinct helps. | |
| Dash constantly, the | |
| Wait for their [C] and avoid close combat. | |
| Force them to empty their energy, then combo. | |
| Their mobility lets them play aggressive or passive. Force them to use their [X], and punish them when they miss [Z]. | |
| Sky camp is mandatory, and your Instinct must stay off. | |
| Punish them when they open their combo with Pain's [X], unless they're playing | |
| Avoid their [V], get out of their [C] with | |
| Air camp is a great choice, Instinct off - they almost always open with Gravity's [X]. | |
| Weak in the air, punish the range gaps. | |
| Punish them when they miss [X]. | |
| Wait for their [V] to pass, air camp, and punish after [C]. | |
| Turn Instinct back on after taking Shadow's [V], then Flash Step to escape. | |
| Venom's [F] followed by | |
| Gas | In base form, most of their moves counter with Instinct Trick, and Flash Step gets you out of trouble. Against the transformation, the source advises avoiding the fight or dodging to empty their gauge. |
| Most of their moves break Instinct - keep it off. In dagger mode, stay far from the domain, force them to come to you then stick to them; their [X] and [C] in this mode need perfect timing, otherwise spend your Instinct on their other moves. In fist mode, stay far or airborne and watch their position. | |
| Their moves have long cooldowns - try to kill them before they come back. | |
| Instinct generally off. Punish them when they place their moves badly. | |
| Instinct generally off. Punish them when they place their moves badly. | |
| Their moves are extremely fast. Instinct Trick is still possible, but they'll still stun you and drain a lot of Instinct. Turning Instinct on or off depends on their combo. Sky camp is a decent option. | |
| In base form, air camp is mandatory. Transformed, |
Counter Awakened Fruits
| Fruit Awakened | How to Counter It |
|---|---|
| Flame | Same approach as non-awakened, also avoiding burn zones. |
| Ice | Stay mobile, Instinct Trick on [Z] and [X], Flash Step to escape [V]. |
| Sand | Avoid being hit by Sand's [X], and stay mobile. |
| Dark | Watch their position and punish them immediately when they miss. |
| Light | Move fast, avoid [Z] and [V], punish [C]. |
| Magma | Air camp, punish [X]'s endlag, and use your Instinct sparingly. |
| Quake | Air camp, Flash Step to escape [C], and never let yourself be pulled in. |
| Buddha | Air camp, punish their slow hitbox, watch out for M1 spam. |
| Spider | Avoid [X], punish their slow moves. |
| Phoenix | |
| Dough | Instinct off throughout the fight. Punish them when they miss their combo. |
Counter Swords
The main counter to all swords is the Blade fruit.
| Sword | How to Counter It |
|---|---|
| Keep your distance, play Instinct. | |
| Don't rush headfirst, avoid [X] then [Z] chains. | |
| Play for speed, Instinct against [Z]. | |
| Stay at distance, period. | |
| Air camp, and avoid horizontal exchanges. | |
| Avoid V2's [Z], dash to get away, Instinct against [X]. | |
| Stay mobile - both their moves break Instinct. | |
| Keep your distance and punish their short range. | |
| Avoid the long range of their [X], stay mobile. | |
| Instinct Trick on [Z], punish the held [X] that heals them. | |
| Cursed Dual Katana | Use Flash Step to escape their moves. Instinct off during [Z] which breaks it, then turned back on when you take [X], and Flash Step to escape. |
| Avoid the range of their [Z]. Their [X] doesn't break Instinct. | |
| Their [Z] doesn't break Instinct - use it to punish them. |
Counter
Fighting Styles
| Fighting Style | How to Counter It |
|---|---|
| Slow and short-range, easy to dodge. | |
| Watch their Breakdance, it's predictable. | |
| Punish a missed [C], their endlag is long. | |
| Maintain medium distance, you become hard to hit. | |
| Stay very far, Instinct against [Z] and [X]. | |
| Instinct after their [Z] to break their chains. | |
| Avoid their opening [C], Instinct saves your chains. | |
| Instinct on is mandatory. Stay airborne and force them to throw their ground [C] so you can punish it, for example by stunning them with | |
| Instinct off, and play Instinct Trick on their other moves instead. | |
| Dragon Talon | Save Instinct Trick for their other moves. Warning - when you try to trick their [Z], they can punish you with [C]. Their [X] doesn't break Instinct, so it depends on the rest of their kit. |
| Instinct off. Their held [C] has very long range and goes out fast. [Z] counters with Instinct Trick, but watch the next move. | |
| Punish them as soon as they miss a move. Instinct off, and try Instinct Trick on [C] - it fails their entire next combo. |
Counter Guns
The Rubber fruit is immune to all guns.
| Gun | How to Counter It |
|---|---|
| Short range, avoid their [Z] that slows. | |
| Low damage, a dash is enough. | |
| Not very threatening, dash or tank it. | |
| Their M1s and [X] break Instinct - don't rely on it. | |
| High hit rate, keep your distance. | |
| Air camp - their short range makes them weak up high. | |
| Same approach as Slingshot, with more damage upfront. | |
| Very slow, easy to punish. | |
| Stay mobile, and try Instinct Trick on their other moves. | |
| Instinct on, and watch out for their other stun moves. | |
| Slow skills, avoid the [Z] explosion. | |
| Never get close, or you'll get one-shot. | |
| Dragonstorm | Try to kill them as fast as possible - your Instinct will already be gone before you even reach them. |
| Skull Guitar | Sky camp recommended, watch their position and movements. |