Energy is a fundamental resource in
Blox Fruits: almost all your actions consume it, from moves to dashes to dodges,
Air Jumps, and
Flash Steps. Empty gauge: no way to dash or use certain moves until it recharges.
How to get it
Nothing to unlock - your max energy depends directly on your Melee stat. Each point invested adds 5 Energy, and you start the game with 100 Energy.
How it works
- Energy is used to perform moves, dodges, Air Jumps, Flash Steps, and most of the game's essential actions.
- When your gauge drops to zero, you must wait for it to refill: you can't dash or use certain moves until then.
- Your gauge is the blue bar below the green health bar (next to it on mobile), in the format
current energy / max capacity. - If a move requires more energy than you have left, the message "Low energy! [move cost] energy required." appears and the move doesn't execute.
The formula
Total energy is calculated as follows:
Energy = 5 x (S + 19)
where S = your Melee stat points. Each Melee point adds 5 Energy, and at Melee level 1 (or when first joining the game) you have 100 Energy.
Max energy and bonuses
With all your points in Melee, your base energy caps at 5 x Melee points + 95. You can then boost it further:
| Bonus | Energy gain |
|---|---|
| +2 500 | |
| +1 585 |
The absolute maximum in the game combines all Melee points, Kitsune Ribbon, and race Awakening.
Regeneration
Energy regeneration scales with your stats - the higher your energy stat, the faster the gauge refills. And it recharges 2x faster on the ground than in the air.
What consumes energy (and what doesn't)
- A dash costs 30 Energy (only 15 with the
Rabbit race).
Basic M1 attacks (punches, kicks, sword slashes, gun shots), race V3/V4 abilities,
Summon Sea Beast, and
Admin Abilities consume nothing.- Only exceptions: M1 attacks from
Skull Guitar,
Rubber,
Dough (V2),
Phoenix (V2), and
Diamond consume Energy.
Good to know
- With Instinct (and
Instinct V2), you can see the energy bar of other players and enemies. - The Masterpiece enchantment removes the energy cost of attacks from the object it's placed on.
- Completely emptying your gauge gives you the "Empty Vessel" title (#067). Phoenix's [X] is the most efficient move to empty your gauge quickly.