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Fighting Style

Superhuman

Fighting Style

Superhuman is the classic milestone of the Second Sea: a moveset with formidable combo potential ([Z] and [C] chain naturally together), great knockback, and zero Fragments to pay. It has aged compared to its successor Godhuman - of which it is a prerequisite at Mastery 400 - but it remains an excellent mid-game dueling tool and a good travel option.

How to get it

From the Martial Arts Master at Snow Mountain (Second/Third Sea). Mastery prerequisites: 300+ in Dark Step, Electric, Water Kung Fu, and Dragon Breath, then 3,000,000 Beli - no Fragments required. Unlocks the titles The Killer and Human Weapon. At 400+ Mastery, Superhuman is required for Godhuman.

Moveset

KeyMovePreviewDescription
M1 Heavy Punches Four powerful punches with a white trail with blue reflections, which turns black under Aura. Slow M1s: don't count on them for attack speed.
Z Beast Owl Pounce
Mas. 110
You travel a good distance in the direction of your choice (controllable mid-air); on impact, you rain over 20 hits on the target before pushing it back. Doesn't break Instinct but helps drain it. With Awakened Buddha, you need to aim downward.
cooldown 7s · energy 25
X Thunder Clap
Mas. 220
You charge up a tornado then strike the ground to release a horizontal ring of power in a thunderous boom. Breaks Instinct, but holding the charge increases neither damage nor knockback, and its recoil makes it bad for farming.
cooldown 10s · energy 25
C Conqueror Gun
Mas. 330
You dash forward at immense speed and send the enemy flying with excellent damage and very high knockback. Chains naturally after [Z], or serves as an exit when combat turns bad.

Strengths and weaknesses

  • Excellent combo potential: [Z] and [C] chain together, then Flash Step and [X]
  • No Fragments to pay, unlike V2 styles
  • Very good knockback and an [X] that breaks Instinct
  • [Z] stuns Raid bosses, benefiting the entire team
  • Good for traveling and for escaping at low health
  • Inferior to its upgraded version, Godhuman
  • Long to unlock: four styles to raise to Mastery 300 + 3M Beli
  • Terrible for farming: [Z] and [C] single-target, [X] full of knockback
  • Slow M1s and moves that are avoidable if used alone
  • Often more worthwhile to push a style to 400 for a V2 (Sharkman Karate, Death Step, Electric Claw)

Our take

PvE5/10
PvP7/10

Worth getting in the Second Sea if you want PvP before V2 styles, and it's mandatory eventually anyway: its Mastery 400 is a prerequisite for Godhuman.

Update history

Fighting Style : Superhuman·Released : Update 9

  1. Update 30 1er octobre 2026 Adjustment
    • Cooldown and energy published by the source for two moves: Beast Owl Pounce 7 s and 25 energy, Thunder Clap 10 s and 25 energy (added 1 October). Conqueror Gun still has no known values.

    See update 30

  2. Update 9 vers 2020 Release
    • Superhuman added to the game.

    See update 9

Discover : Fighting styles 13