Superhuman is the classic milestone of the
Second Sea: a moveset with formidable combo potential ([Z] and [C] chain naturally together), great knockback, and zero
Fragments to pay. It has aged compared to its successor
Godhuman - of which it is a prerequisite at
Mastery 400 - but it remains an excellent mid-game dueling tool and a good travel option.
How to get it
From the
Martial Arts Master at
Snow Mountain (Second/
Third Sea). Mastery prerequisites: 300+ in
Dark Step,
Electric,
Water Kung Fu, and
Dragon Breath, then 3,000,000 Beli - no Fragments required. Unlocks the titles The Killer and Human Weapon. At 400+ Mastery, Superhuman is required for Godhuman.
Moveset
| Key | Move | Preview | Description |
|---|---|---|---|
| M1 | Heavy Punches | Four powerful punches with a white trail with blue reflections, which turns black under |
|
| Z | Beast Owl Pounce Mas. 110 |
You travel a good distance in the direction of your choice (controllable mid-air); on impact, you rain over 20 hits on the target before pushing it back. Doesn't break cooldown 7s · energy 25 |
|
| X | Thunder Clap Mas. 220 |
You charge up a tornado then strike the ground to release a horizontal ring of power in a thunderous boom. Breaks Instinct, but holding the charge increases neither damage nor knockback, and its recoil makes it bad for farming. cooldown 10s · energy 25 |
|
| C | Conqueror Gun Mas. 330 |
You dash forward at immense speed and send the enemy flying with excellent damage and very high knockback. Chains naturally after [Z], or serves as an exit when combat turns bad. |
Strengths and weaknesses
- Excellent combo potential: [Z] and [C] chain together, then
Flash Step and [X] - No Fragments to pay, unlike V2 styles
- Very good knockback and an [X] that breaks Instinct
- [Z] stuns
Raid bosses, benefiting the entire team - Good for traveling and for escaping at low health
- Inferior to its upgraded version, Godhuman
- Long to unlock: four styles to raise to Mastery 300 + 3M Beli
- Terrible for farming: [Z] and [C] single-target, [X] full of knockback
- Slow M1s and moves that are avoidable if used alone
- Often more worthwhile to push a style to 400 for a V2 (
Sharkman Karate,
Death Step,
Electric Claw)
Our take
Worth getting in the Second Sea if you want PvP before V2 styles, and it's mandatory eventually anyway: its Mastery 400 is a prerequisite for Godhuman.
Update history
Fighting Style : Superhuman·Released : Update 9
-
Update 30 1er octobre 2026 Adjustment
- Cooldown and energy published by the source for two moves: Beast Owl Pounce 7 s and 25 energy, Thunder Clap 10 s and 25 energy (added 1 October). Conqueror Gun still has no known values.