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Enemies Enemy - Blox Fruits
Enemy

Enemies

Enemy

Enemies, also called NPCs, are all the hostile opponents in Blox Fruits: they live in small groups on islands and jump on you as soon as you provoke them. Beating them is essential to validate most quests, and thus to progress at all. Some wield Aura, Blox Fruits, fighting styles, swords or guns, and they can drop Beli, Fragments or materials. The source lists 114 enemies in the game.

How to get it

You find them grouped on almost all islands, near quest givers. The lists below show, sea by sea, the level of each enemy and the level from which Elemental or Blade immunity protects you from their attacks.

The two enemy families

Basic Enemies. You find them on the majority of islands, next to a quest giver, usually in small groups. They drop Beli and EXP, but the EXP from the kill itself remains ridiculous compared to the quest's reward: it's the quest that pays, not the mob.

They chase you either when you get too close, or as soon as you touch them, even very slightly. An enemy that was only chasing you because you got too close will abandon when you leave the area; one you've hit will follow you until a certain time passes or you're really far away.

Immunities. With an Elemental fruit, you become totally immune to certain enemies' attacks once you reach the required level. This immunity breaks as soon as the enemy uses Aura. Same logic for Blade, but only against enemies armed with a sword.

Boss. They occupy particular spots on large islands, for example the Chef on the balcony of the biggest house in Pirate Village. Much more health, much more dangerous attacks, better rewards, but a very long respawn time and sometimes conditions to fulfill to access their area. Most importantly: all bosses ignore Elemental and Blade immunities. Most drop Accessories or Swords, some drop Guns and Materials, with either undocumented chances or guaranteed drops depending on the case.

First Sea

EnemyLevelElemental / Blade ImmunityNotes
Bandits and TraineesLv. 5Lv. 2Their quest is accessible from Lv. 0 while enemies are set at Lv. 5, and their immunity falls from Lv. 2
MonkeysLv. 14Lv. 14The only enemies in the game, excluding raids, whose level isn't a multiple of 5
GorillasLv. 20Lv. 20-
PiratesLv. 35Lv. 35-
BrutesLv. 45Lv. 45-
Desert BanditsLv. 60Lv. 60-
Desert OfficersLv. 75Lv. 75-
Snow BanditsLv. 90Lv. 90-
SnowmenLv. 100Lv. 100-
Chief Petty OfficersLv. 120Lv. 120-
Sky BanditsLv. 150Lv. 150-
Dark MastersLv. 175Lv. 177-
PrisonerLv. 190Lv. 192-
Dangerous PrisonerLv. 210Lv. 212-
Toga WarriorLv. 250Lv. 252-
GladiatorLv. 275Lv. 277They only appear if you've moved away a bit: annoying to farm until you know the spawn points
Military SoldierLv. 300Lv. 30450% chance to appear with Aura, which cancels immunity. Blade recommended here: they wield swords, and Blade isn't hindered by Aura
Military SpyLv. 325None indicatedUses Aura, Combat and Flash Step. Very annoying to farm, prefer Military Soldiers
Fishman WarriorLv. 375Lv. 381-
Fishman CommandoLv. 400Lv. 406-
God's GuardLv. 450Lv. 458-
ShandaLv. 475Lv. 483-
Royal SquadLv. 525Lv. 535-
Royal SoldierLv. 550Lv. 560-
Galley PirateLv. 625Lv. 637-
Galley CaptainLv. 650Lv. 664Uses Aura, so Blade is useful here

Second Sea

EnemyLevelElemental / Blade ImmunityNotes
RaiderLv. 700Lv. 716Their Quick Tackle (Combat) is hard to dodge without Instinct as long as your immunity isn't active
MercenaryLv. 725Lv. 741-
Swan PirateLv. 775Lv. 793-
Factory StaffLv. 800Lv. 820Use Smoke, Bomb and Spike, whose attacks bypass immunity. Swan Pirates are simpler, Factory Staff being very spread out
Marine LieutenantLv. 875Lv. 897-
Marine CaptainLv. 900Lv. 924Uses Aura, Blade recommended. Farming Marine Lieutenants remains simpler since you're immune to their attacks
ZombieLv. 950Lv. 976-
VampireLv. 975Lv. 1001Uses Flash Step, somewhat annoying. Zombies are slightly more comfortable
Snow TrooperLv. 1000Lv. 1028-
Winter WarriorLv. 1050Lv. 1080Special attack that bypasses immunity and Instinct, and that stuns. Very annoying, prefer Snow Troopers
Lab SubordinateLv. 1100Lv. 1132Uses Flash Step
Horned WarriorLv. 1125Lv. 1159One attack bypasses immunity and stuns. Pretty annoying, prefer Lab Subordinates
Magma NinjaLv. 1175Lv. 1211-
Lava PirateLv. 1200Lv. 1236Some Magma abilities bypass immunity, but they're easy to dodge
Ship DeckhandLv. 1250Lv. 1288-
Ship EngineerLv. 1275None indicatedUses Aura. Annoying, prefer Ship Deckhands
Ship StewardLv. 1300Lv. 1342-
Ship OfficerLv. 1325Lv. 1367Uses Aura. Not unbearable, but Ship Stewards are simpler; Blade or Buddha make farming easy
Arctic WarriorLv. 1350Lv. 1394-
Snow LurkerLv. 1375None indicatedUses Aura. Very annoying, prefer Arctic Warriors
Sea SoldierLv. 1425Lv. 1473-
Water FighterLv. 1450None indicatedUses Aura. Very annoying, prefer Sea Soldiers

Third Sea

EnemyLevelElemental / Blade ImmunityNotes
Pirate MillionaireLv. 1500Lv. 1552-
Pistol BillionaireLv. 1525Lv. 1579-
Dragon Crew WarriorLv. 1575Lv. 1631-
Dragon Crew ArcherLv. 1600Lv. 1658-
Hydra EnforcerLv. 1625Lv. 1683-
Venomous AssailantLv. 1650NoneUses Aura. Very annoying: the source recommended Female Islanders, replaced since by Hydra Enforcers
Marine CommodoreLv. 1700Lv. 1762 (with Blade)Uses Aura, which Blade breaks since they wield a Triple Katana
Marine Rear AdmiralLv. 1725Lv. 1789Very annoying without Elemental immunity or Buddha, prefer Marine Commodores
Fishman RaiderLv. 1775Lv. 1843Their [X] bypasses Elemental and Blade immunities
Fishman CaptainLv. 1800Lv. 1869-
Forest PirateLv. 1825Lv. 1895 (with Blade)Uses Aura, breakable by Blade thanks to their Katana
Mythological PirateLv. 1850None indicatedUses Aura. Rubber doesn't counter them, despite their Electric
Jungle PiratesLv. 1900Lv. 1974-
Musketeer PirateLv. 1925Lv. 2005Uses Flash Step, somewhat annoying: Jungle Pirates make a good alternative
Reborn SkeletonLv. 1975Lv. 2055-
Living ZombieLv. 2000None indicatedUses Aura and Flash Step. Very annoying, prefer Reborn Skeletons
Demonic SoulsLv. 2025Lv. 2107Use old [Z] and [C] of unawakened Flame
Possessed MummyLv. 2050Lv. 2135Use old [Z] and [C] of unawakened Dark
Peanut ScoutLv. 2075Lv. 2161-
Peanut PresidentLv. 2100NoneUses Aura
Ice Cream ChefLv. 2125Lv. 2213-
Ice Cream CommanderLv. 2150Lv. 2240 (with Blade)Uses Aura, breakable by Blade thanks to their Dual-Headed Blade
Cookie CrafterLv. 2200Lv. 2294 (with Blade)Uses Aura, breakable by Blade thanks to their Wardens Sword
Cake GuardLv. 2225Lv. 2321Uses Aura, breakable by Blade thanks to their Triple Katana
Baking StaffLv. 2250NoneUses Aura
Head BakerLv. 2275NoneUses Aura
Cocoa WarriorLv. 2300NoneUses Aura
Chocolate Bar BattlerLv. 2325NoneUses Aura
Sweet ThiefLv. 2350NoneUses Aura
Candy RebelLv. 2375NoneUses Aura
Candy PirateLv. 2400NoneUses Aura
Snow DemonLv. 2425NoneUses Aura
Isle OutlawLv. 2450NoneUses Aura
Island BoyLv. 2475NoneUses Aura
Sun-kissed WarriorLv. 2500NoneUses Aura
Isle ChampionLv. 2525NoneUses Aura
Serpent HunterLv. 2550NoneUses Aura
Skull SlayerLv. 2575NoneUses Aura
Reef BanditLv. 2600NoneUses Aura
Coral PirateLv. 2625NoneUses Aura
Sea ChanterLv. 2650NoneUses Aura
Ocean ProphetLv. 2675NoneUses Aura
High DiscipleLv. 2700NoneUses Aura
Grand DevoteeLv. 2725NoneUses Aura

Raids, events and special cases

EnemyLevelElemental / Blade ImmunityNotes
BladesmithDepends on raidNone indicatedUses old [X] of Dual Katana and old [X] of Katana
Bone BreakerDepends on raidNone indicatedUses old [Z] and [X] of Dark Step
ShockerDepends on raidNone indicatedUses old [X] and [C] of Electric
SorcererDepends on raidNone indicatedUses one fruit among three, with its old moveset: Bomb [Z] and [X], Spike [Z] and [X], or Smoke [X] and [C]
Fruit UserDepends on raidNone indicated-
CoreNoneNonePart of an event that returns every 1 hour 30 minutes; it doesn't retaliate, unless you take too long to destroy it
GhostLv. 1500None indicated-
Training DummyLv. 1500NoneUses Aura and Dark Blade M1s
Elite PirateLv. 1750NoneConsidered a mini-boss, in three variants: Diablo, Urban and Deandre. Uses Aura
Ancient ZombieLv. 2000NoneUses Aura
Ancient VampireLv. 2000NoneUses Aura
SharkLv. 2000None indicated-
PiranhaLv. 2000None indicated-
Ship RaidN/ANone indicatedUse cannonballs
Haunted Ship RaidN/ANone indicatedUse cannonballs
Fish Crew MemberLv. 2000None indicatedUses old [X] of Water Kung Fu
Ghost SharkLv. 2000None indicatedPart of the Haunted Shipwreck Sea Event
Haunted Crew MemberLv. 2000None indicatedUses Flash Step and Sanguine Art
Ghost Ship RaidN/ANone indicatedPart of the Haunted Shipwreck Sea Event
Bone WraithScales to your levelNoneDrops 3 to 8 Bones, with a small chance of 2x EXP for 10 minutes. Elemental immunity didn't work on it since it scales to the player's level
Evil WraithScales to your levelNoneDrops 3 to 8 Bones, with a small chance of 2x EXP for 10 minutes and Ghost fruit. Elemental immunity didn't work either

Good to know

  • Enemies are the main source of money in the game, especially through their quests
  • An enemy that touches water disappears instantly and returns to its spawn point
  • Farming bosses doesn't give more Mastery, contrary to popular belief: server hopping to chain bosses is slower than farming regular enemies
  • Most Third Sea enemies use Aura, which cancels the passive of Elemental fruits: this is visible in the immunity column of the table, filled with "None"
  • The source announces 114 enemies in the game, a total it doesn't detail sea by sea
Discover : The enemies 25 / 122