« Your steps feel weightless... » Flash Step teleports you at medium range for 10 energy, with a 15 second cooldown. It's the survival move of the game - dodge an attack, escape a combo, or conversely stick to an opponent to chain attacks. You trigger it with [R] on PC, with the "Flash Step" button then a tap on the destination on mobile, or by pressing the right joystick on controller. It's been in the game since Update 1 and remains, according to the source, one of the most important abilities in PvP, if only to get back to the ground when someone sends you into the air.
How to get it
Buy it for 100,000 Beli from the
Ability Teacher, who can be found on two islands in the
First Sea:
Frozen Village (in the hidden cave) and
Magma Village.
It only affects players, and once bought it's permanently yours.
How It Works
- Cost: 10 energy. Range: medium and limited. Cooldown: 15 seconds.
- You can only teleport onto a surface, never in mid-air, except with the V4 transformation of
Angel. - Other players count as surfaces - with some skill, you can teleport onto someone mid-flight. However,
Sea Beasts and the
Leviathan don't count. - You can climb along walls and vertical cliffs, as long as they're not too high.
- Impossible to use in the water. Tip: jump out of the water, and you regain use of the move for the duration of the jump.
- Teleporting into the water is still possible, but costs a lot of
Health if you're carrying a
Blox Fruit, except in
Shark race or with the
Leviathan Shield equipped. - Fun exception: an Awakened
Buddha can use Flash Step in the water, because it's too large to swim and walks on the sea floor. If it gets ragdolled or pushed into the water, its avatar can still start swimming, but that's rare - the awakened form usually gets back up. - Useful note: the dashes of players who own Flash Step have a blue shine.
Possible Buffs
| Source | Effect on Flash Step |
|---|---|
| Doubles the range and reduces cooldown from 15 to 10 seconds | |
| Human V4 (Psycho gear) | Gives two additional Flash Steps - you chain three together in charge form, like |
| -25% cooldown | |
| Makes an explosion appear on each use. The Fandom Draco page describes it as purely visual at this stage | |
| The explosion deals damage and applies a burn: 108% of your level in total (brought down from 120% in Update 25) | |
| Deals damage in the teleportation departure zone | |
| Leaves a clone behind that slightly damages on contact, like Gravity, but lasts longer | |
| Spawns a pillar that damages at your arrival point, and can also push you as it forms (when the [Z] move is active) |
> Sources disagree: the Fandom Flash Step page credits the damaging explosion to V2, while the Draco page reserves the damage and the burn for V3. Only the Draco page gives a figure, so that is the one we follow here.
Tips and Glitches
- Offensive: teleport right next to your opponent and chain a high DPS short-range move.
Energy Core pairs very well with this approach. - Defensive: it's the number one tool for escaping a combo, or getting back to the ground when an opponent below sent you into the air.
- It also enables the Wall Glitch, notably for entering
Wenlocktoad's room at the
Café in the
Second Sea.
Good to Know
- Flash Step is an ability, not a fruit move - it doesn't depend on any Blox Fruit and only affects players.
- Don't confuse it with
Teleportation, which is a different system. - The move has existed since Update 1 and changed appearance over time - the source keeps an image of the old version.