Human is the most common starting race (62.5% chance when creating an account), but don't be fooled - starting from V2, it's a true duelist race, with doubled
Flash Step and
Last Resort, which increases your damage when your HP drops. The quintessential glass cannon profile: lots of damage and mobility, zero defense.
How to get it
It's the most common starting race: 62.5% chance to start the game with it. You can also obtain it through the
Shop, from the NPC Tort, or through the
Event Shop /
Death King. - V2: purchased from the
Alchemist, like all other races except
Draco. - V3: defeat the bosses
Diamond,
Jeremy, and
Orbitus. - V4: complete the
Trial of Strength challenge.
Versions V1 to V3
Distinctive feature: no tier modifies the character's appearance.
| Tier | Buffs |
|---|---|
| V1 | No buff |
| V2 | Five buffs: increased movement speed; Flash Step range doubled and cooldown reduced to 10 s; additional dodge and faster dodge regeneration with |
| V3 | Unlocks Last Resort (see below) |
Last Resort (V3) in detail
For 6 seconds, the lower your HP, the harder you hit (universal cooldown of 30 seconds):
| HP remaining | Damage bonus |
|---|---|
| 100% | +2.5% |
| 90% | +14.025% |
| 80% | +22.1% |
| 70% | +29.225% |
| 60% | +35.4% |
| 50% | +40.625% |
| 40% | +44.9% |
| 30% | +48.225% |
| 20% | +60% (maximum) |
Race Awakening (V4)
Ancient Powers (transformation): max stats, +10% damage, speed, and HP regeneration.
| Gear | Tier 1 | Tier 2 |
|---|---|---|
| Psycho | Flash Step gains 3 charges that make you temporarily invisible and faster; each charge returns in 15 seconds (gauge displayed at the bottom of the screen) | Charges regenerate faster (approximately 12.5 s), dash distance increased, and your moves can no longer be canceled when you take damage |
| Limit Break | A rage gauge fills up while fighting: each percentage of gauge adds the same percentage of damage, capped at 100 | Rage lasts longer and the cap increases to 150% |
Visually: in transformation, the character moves erratically and gains a red aura that grows with the Limit Break percentage.
Strengths and weaknesses
Strengths
- Insane mobility from V2 onwards: Flash Step with doubled range and reduced cooldown, lengthened dash, bonus dodge with Instinct.
- Last Resort is a real alternative to
Cyborg's
Energy Core for one-shot combos, with excellent damage at 50% HP or less. - Psycho: crazy mobility for chasing or dodging, hyper-aggressive gameplay by dashing around the opponent, and Tier 2 makes your moves uncancelable: extremely useful against anything that deals damage over time (
T-Rex's Prey Mark, Infernal Pincer's burn, or Cyborg in general).
- Limit Break: insane damage potential. At high percentages, over 7,000 damage in a single hit is possible with the right move, and teamers fall much faster.
- The perfect pick for a glass cannon or ultra-aggressive build, especially with high combo potential fruits like
Dough.
Weaknesses
- Very oriented towards damage and Flash Step: only one playstyle, which won't suit everyone, and zero defense.
- Last Resort is risky in PvP: staying at low HP to hit harder exposes you.
- Psycho's invisibility remains detectable by Instinct.
- Limit Break takes time to ramp up in power before dealing real damage.
Good to know
- Human +
Kitsune Ribbon: Flash Step cooldown drops to 7.5 seconds. Beware, Psycho at V4 (both Tier 1 and Tier 2) is not affected by accessory bonuses. - The race grants a permanent additional dodge with Instinct.
- Along with Cyborg, Human is one of only two races that give no buff at V1.
Strengths and weaknesses
- Insane mobility: doubled Flash Step, lengthened dashes, bonus dodge with Instinct
- Massive damage at low HP with Last Resort: over 7,000 damage in a single hit is possible with the right move
- Perfect for glass cannon or hyper-aggressive builds, especially with combo fruits like Dough
- Psycho Tier 2 makes your attacks uncancelable: very strong against damage over time
- The big burst makes fights against teamers easier
- Risky in PvP: you need to stay at low HP to maximize damage
- Only one playstyle, very aggressive, which won't suit everyone
- Psycho's invisibility remains detectable with Instinct
Our take
The race for aggressive players who love risk: tons of mobility and monstrous burst potential at low HP. If you prefer playing safe or farming peacefully, pass on it.
Update history
Race : Human·Released : Update 1 (original game release)
-
Update 30 11 octobre 2026 Adjustment
- The V2 melee speed gain now has a figure: about 10%, per the source's Human page (figure published on 10 October 2026). The same revision gives "+10" for dash distance with no unit: not carried over.
-
Update 26 17 avril 2025 Buff
- Human V4 improved: all three Flash Steps of Psycho once again grant invisibility and a speed boost.
-
Update 25 25 décembre 2024 Nerf
- Human V4 nerfed: only one of the three Flash Steps of Psycho grants invisibility and acceleration, instead of all three.
- The damage scaling of Limit Break's rage gauge reduced by approximately 25%.
-
Update 24 14 décembre 2024 Adjustment
- Last Resort (V3) cooldown increased by 10 seconds.