The True Triple Katana, or TTK, is the
Mythical version of the
Triple Katana - it's forged from three legendary swords
Saishi,
Shizu, and
Oroshi. It's a benchmark for sword mains in PvP, with extremely high damage, moves that drain
Instinct dodges at breakneck speed, and excellent combo potential, both on the ground and in the air. It also shines in farming with
Buddha, though the dash of its fourth M1 interferes with AFK. Its synergy with the
Portal fruit is renowned to be exceptional.
How to get it
Level 300
Mastery on Saishi, Shizu, and Oroshi, then buy it for 2 000 000 Beli from the
Mysterious Man (
Green Zone,
Second Sea). You keep your three legendary swords after purchase, and you receive two titles on first equip: Demon Eye (Title #144) and The Hurricane (Title #145). Counting the three legendaries at 2 000 000 Beli each, the complete project costs 8 000 000 Beli.
Upgrades
| Effect | |
|---|---|
| +13% Damage |
Moveset
| Key | Move | Preview | Description |
|---|---|---|---|
| M1 | Normal Attack | Three classic slashes then a dash on the fourth hit. Attack speed is above average and damage per click is the third highest in the game, fighting styles included. Used in the air, this fourth hit propels you farther than the [Z], making it a true movement tool. The downside: this automatic dash makes AFK farming tedious. | |
| Z | Wolf Fang Rush Mas. 150 |
You dash forward creating a large shockwave that stuns. If you grab your target, you slice them four times in a row, with a stun on each cut. It's the sword's combo launcher: good mobility, little endlag, short cooldown. However, it doesn't true-stun, it dodges at Instinct (the grab and the slashes), and it remains easy to avoid if you don't chain it after a stun. In a corner against a wall, it can make you pass through. Works in the same spirit as cooldown 8s · energy 30 |
|
| X | Dragon Hurricane Mas. 350 |
You summon a very fast dragon: the target hit is launched into the sky and a tornado rises, which in turn hits everyone who touched it, even if they weren't damaged by the dragon. It's the second largest hitbox of all swords, much bigger than the visual shows, and it passes through thin walls like those of the cooldown 13s · energy 60 |
Leveling the three legendaries to 300 Mastery
This is the true difficulty of the TTK: 300 Mastery on each of the three swords. The methods the Fandom lists:
- The
2x Mastery gamepass is strongly recommended. - Refund your stats as a sword main and play Awakened Buddha: you hit wider, so you level the three swords much faster.
- Second Sea: server hop on the
Awakened Ice Admiral or the
Smoke Admiral, they're the ones who give the most Mastery in the sea. The raid boss
Cursed Captain also works but gives less. - Third Sea: server hop on
Longma,
Cake Queen,
Kilo Admiral,
Hydra Leader, or
Captain Elephant, depending on your level. - Two-for-one tip: group and kill all the
Cocoa Warriors, then the
Chocolate Bar Battlers, by taking both quests. You level Mastery and money at the same time. - Normal farming also eventually pays out, without doing anything special.
- If you use an auto clicker, set it to around 750 ms: that leaves a delay between hits and keeps you from chaining into the fourth M1, the dashing one.
Gathering 8 000 000 Beli
Each legendary sword costs 2 000 000 Beli flat, no negotiation. The
2x Money gamepass is recommended for everything that follows.
Second Sea
| Method | Announced gain |
|---|---|
| Server hop on | around 75 000 Beli per server, 150 000 with 2x Money |
| 100 000 to 200 000 Beli, preferably on private server | |
| Boss Order | worthwhile if you have |
| AFK farming enemies with Buddha or an | reserve for private server |
| around 20 000 to 30 000 Beli per run |
The Cursed Ship route, in order: the left room for 6 gold chests, just outside a silver chest, the kitchen for the diamond chest, then the right side of the ship for the last gold chest. Nine chests per run, then you switch servers and do it again.
Third Sea
| Method | Announced gain |
|---|---|
| Sea Beast | 100 000 to 250 000 Beli without 2x Money |
| 650 000 to 750 000 Beli, and 1 300 000 to 1 500 000 with 2x Money | |
| around 50 000 Beli, and you only need to deal 10% of the damage (71 000); it's the least profitable method | |
| Triple diamond chests of | 8 000 to 10 000 Beli each, with a server hop after |
| around 25 000 Beli per server, 50 000 with 2x Money |
The
Legendary Sword Dealer, the real bottleneck
The merchant only offers one of the three swords at random with each spawn. To see all three pass, the Fandom estimates you need to keep the server alive for at least 12 hours and 45 minutes, which pushes you to play on a private server. It's as much a matter of luck as patience.
Two helpful clarifications:
- You can obtain the TTK without completing the
Colosseum Quest, but without the
Manager's help to locate the merchant, it becomes extremely tedious. - Going without the Manager can nonetheless be more efficient, because it sometimes bugs out. In exchange, you have to guess where the merchant is located, and the success rate is very low.
Instinct: what breaks and what dodges
| Move | Breaks Instinct | Dodgeable | Detail |
|---|---|---|---|
| [Z] Wolf Fang Rush | No | Yes | The initial grab and the slashes both dodge at Instinct |
| [X] Dragon Hurricane | Yes | Yes | The projectile breaks Instinct on direct impact, but the tornado that follows remains dodgeable. The projectile, tornado, and pull can be dodged on the edges, and you can also dodge while being dragged |
To remember: TTK moves only break Instinct on direct hit. An opponent playing Instinct-trick can counter it, but if they try it on the [X], their dodges melt away, and once their Instinct is broken they get swept up anyway.
What changed recently
Update 29.2 adjusted the [X] Dragon Hurricane in both directions: it travels 25% faster, but it now has endlag. Before that, Update 26 had nerfed the pull hitbox and removed the Instinct dodge consumption when exiting the move.
Good to know
- The abbreviation TTK doesn't work well in Roblox chat depending on how you write it, because it also means "Time To Kill". Use True Trip or TT Katana instead.
- The fourth M1 used in the air covers more distance than the [Z]: it's a movement tool in its own right.
- The TTK has the third best M1 damage of any weapon in the game, fighting styles and swords combined.
- The [Z] in a corner against a wall can make you pass through.
- The hitbox of the [X] is noticeably larger than the visual suggests, and it passes through thin walls, like those of the Mansion in Third Sea.
- It shares its idle animation with the Triple Katana and the
Triple Dark Blade: three blades held at the same time, same stance.
Strengths and weaknesses
- Extremely high damage, and the Grade 1 upgrade increases them significantly more than on other Mythical swords
- Very good combo potential, equally effective on the ground and in the air in PvP
- Very strong synergy with the Portal fruit
- Excellent in raids thanks to large hitboxes and high damage per click
- All moves except M1 hit Sea Beasts
- M1 attack speed above average
- [Z]: good mobility, solid stun, little endlag, short cooldown, excellent combo launcher
- [X]: second largest hitbox of all swords, formidable for breaking enemy combos, and it drains Instinct dodges extremely fast
- Very long and expensive to obtain: 8 000 000 Beli total, 300 Mastery on three swords, and a merchant who only sells one blade at random
- Cannot hit
Blade users - Moves only break Instinct on direct hit
- [Z] easy to avoid without a prior stun, and it doesn't true-stun: it can be countered mid-animation if the opponent Instinct-tricks
- [X] not well-suited for farming, except as a finisher, and it can also be Instinct-tricked
- The dash of the fourth M1 interferes with AFK farming
- As a support sword it does the job, but other swords are better for that role
Our take
One of the best swords in the game for a sword main: monstrous damage, combos everywhere, insane Portal synergy. The entry price (8M Beli and massive Mastery grind) is brutal, but the investment pays off handsomely if you play sword seriously.
Update history
Sword : True Triple Katana·Released : Update 9
-
Update 26 17 avril 2025 Nerf
- [X] Dragon Hurricane suction hitbox nerfed.
- Instinct dodges no longer consume when exiting [X].
-
Update 24 14 décembre 2024 Nerf
- [X] Dragon Hurricane suction hitbox slightly nerfed.
- True Triple Katana model reworked.
-
Update 11 10 juillet 2020 Nerf
- The True Triple Katana has been modified:
- [Z] range reduced by approximately 15%.
- [Z] stun reduced by 0.2 seconds.
- [X] damage reduced.
- [X] tornado hitbox fixed and reduced (it now acts more like a cone than a large sphere; end lag increased by 0.1s).