Rocket | Z, X, C | Everything is based on explosions; the flight move doesn't deal damage |
Spin | Z, X, C | Like Rocket without flight, but barrages instead of explosions |
Blade | X | Other moves have large hitboxes but only hit one player |
Spring | C | This move breaks Instinct |
Bomb | Z, C, V, F | The X has great combo potential but only hits one target |
Smoke | Z, X, C, F | All moves have AoE |
Spike | Z, X, C, V | Fairly small hitboxes, but multi-hit anyway |
Flame (Unawakened) | Z, X, C, V | The entire kit is AoE except flight |
| Flame (Awakened) | Z, X, C, V | Same minus flight; the Z's projectiles hit one target or explode based on your aim |
| Ice (Unawakened) | Z, X, C, V | All moves explode to some extent and multi-hit up close |
| Ice (Awakened) | Z, X, C, V | Like the unawakened version, but the Z becomes a continuous hitbox that drags along the ground |
Eagle | Z, X, V, F | Decent explosive AoE across all these moves, nothing more |
| Light (Unawakened) | Z, X, C, V | All moves multi-hit in explosions |
| Light (Awakened) | Z, X, V | Despite its big explosion visuals, Awakened C is a single-target grab |
Rubber | Z, X, C, F | - |
Ghost | Z, X, C | - |
| Magma (Unawakened) | Z, X, C, V, F | Almost everything creates puddles; F is entirely based on puddles with damage over time |
| Magma (Awakened) | Z, C, V, F | Larger and taller puddles; some are too small to deal damage |
Quake (Unawakened) | Z, X, C, V | Everything is AoE; the V is one of the largest zones in the game |
| Quake (Awakened) | X, C, V | The V is THE largest AoE in the game, with a 1.5 second stun as a bonus |
Buddha (Unawakened) | X, C, V | Also transforms your sword and fighting style M1s into medium AoE |
| Buddha (Awakened) | Z, X, C, V | Everything except F's grab; the V is among the largest in the game; M1s into large AoE |
Love | Z, X, C, V | The X has very long range; the V and its Besto Friendo only hit multiple targets if they're grouped |
Creation | C, V | Large AoE and stun on both: excellent for PvP and farming |
Spider (Unawakened) | X, C, V | - |
| Spider (Awakened) | Z, X, C, V | The C hits enemies incredibly far away: one of the longest range moves in the game |
Sound | Z, X, C, V | The Z can be used up to three times |
Phoenix (Unawakened) | Z (base and transformed) | - |
| Phoenix (Awakened) | Base: TAP, Z, C, F. Transformed: TAP, Z, C | The C's slam and its fire pit deal AoE damage; F (base) does a small AoE tick when stopped in flight |
Portal | Z, V, F | The Z's slam deals AoE damage |
Lightning | Z, X, C, V | The Z and V grow the more you hold (based on the number of orbs) |
Pain | Z, X, C, V, F | The V's AoE grows while holding; X and F only have AoE in held version, not tap |
Blizzard | Z, X, C, V, F | Everything is AoE; the V is the laggiest move of the bunch |
Gravity | TAP, Z, X, C, V, F | Every move, M1 and variants included, has AoE and breaks Instinct: top for PvP and farming |
Mammoth (base) | Z, C, V, F | - |
| Mammoth (transformed) | TAP, Z, C, V, F | - |
T-Rex (base) | TAP, Z, X, C, V, F | - |
| T-Rex (transformed) | TAP, Z, X, C, F | - |
| Dough (Unawakened) | Z, C, V | - |
| Dough (Awakened) | TAP, Z, X, C, V, F | - |
Shadow | X, V, F | The fuller your Umbra gauge, the larger the V's AoE |
| Venom (base) | Z, X, C, F | - |
| Venom (transformed) | Z, X, C | - |
| Gas (transformed) | TAP, Z, X | Massive AoE that also breaks Instinct |
| Control | Z, X, C, V | The Z only attacks if the opponent is close; applies to all modes (no domain, domain and dagger) |
Spirit | Z, X, C, V | Every move has an AoE hitbox and creates explosions |
Tiger (base) | Z, X, C, V, F | The Z has lots of AoE despite its appearance |
| Tiger (transformed) | TAP, Z, X, C, F | The fourth M1 also has AoE, almost as much as the base form's V |
Yeti (base) | Z, X, F | Good AoE and good spam potential on most moves |
| Yeti (transformed) | TAP, Z, X, F | Like Tiger, the fourth M1 has AoE, and all other moves are improved |
| Kitsune (base) | Z, X, C, V, F | The Z and V's AoE isn't top-tier but is still decent |
| Kitsune (transformed) | Z, C | The non-targeted Z variant has decent AoE and C becomes much larger |
Dragon (base) | Z, X, C | Good AoE and good damage across the board; C extends very far |
| Dragon East (transformed) | TAP, Z, X, C, F | Absurd AoE, damage and range: some of the largest zones in the game |
| Dragon West (transformed) | TAP, Z, X, C, F | Like the East variant, with a few differences |