Pain (the former Paw) is an offensive fruit designed for PvP: high damage, long range, and moves that are almost all multi-target. Its gimmick is pain: missing your moves generates Pain Ghosts to absorb, and at 0 HP you get a second life in berserk mode with Last Stand. A spectacular fruit, but demanding in
Mastery and aim.
How to get it
Pain can be purchased for 2,300,000 Beli or 2,200 Robux from the
Blox Fruit Dealer when it appears in rotation (see the live block below), and it can also drop from the Dealer's gacha.
Moveset
Base
| Key | Move | Preview | Description |
|---|---|---|---|
| M1 | Raging Rush Mas. 1 |
You chain two brackets and an uppercut that lift the battle into the air, followed by an energy barrage that sends the enemy flying far. In Last Stand, the combo becomes monstrous: huge hitboxes, speed, high damage and stuns. | |
| Z | Fury Jab Mas. 1 |
On tap, you fire a Pain Ghost that explodes on impact (the Torment Conductor upgrade makes others swirl around the area). On hold, you unleash a barrage of Pain Ghosts whose damage decreases with each hit. TappedYou fire a Suffering Ghost that explodes on contact with a surface or enemy. With the Torment Conductor upgrade, it spawns additional ghosts that swirl around the impacted area. HeldYou send a barrage of Suffering Ghosts whose damage decreases with each hit. Missed shots also spawn ghosts, and the attack gradually slows. |
|
| X | Rage Release Mas. 100 |
On tap, you dash and, on contact, chain a grab and short combo ending in an energy explosion. On hold, you carry the enemy into the air before an energy beam drags them to your target area. TappedYou dash forward. On contact with an enemy, you grab them and launch a short combo ending in an energy explosion that pushes them back. HeldYou charge an aura then dash forward. On contact, you carry the enemy upward and fire an energy beam that drags them to your target area. |
|
| C | Agony Nuke Mas. 200 |
On tap, an energy sphere pulls nearby enemies, swells and explodes launching them. On hold (Spectral Assimilation upgrade), a massive Pain Ghost roars a red beam that drags and stuns enemies at its end. TappedYou release a fast, concentrated energy sphere that pulls nearby enemies, swells on contact by feeding on Suffering Ghosts, then explodes and launches the attracted enemies. HeldAfter charging, a large Suffering Ghost roars a powerful red energy beam that pulls enemies to its tip and stuns them; the longer you hold, the larger the beam and the more damage it deals. Requires the Spectral Assimilation upgrade. |
|
| V | Torturing Pulse Mas. 300 |
An energy sphere with a disturbing face deals damage over time and shakes the victim's screen; tap is single-target. On hold, the sphere grows based on your Pain Meter, pulls enemies and hits harder overall in multi-target. TappedYou launch a large, dense, fast energy sphere. On hit, the enemy takes rapid close-range damage with screen shake and distortion. Single-target. HeldYou extend an enlarged, dense energy sphere surrounded by Suffering Ghost fog. On hit, the enemy is dragged forward and takes the same effects, with slower but higher damage. Size depends on your Pain Meter. Multi-target. |
|
| F | Torment Warp Mas. 50 |
A dash with longer-than-average range whose cooldown resets when you absorb a Pain Ghost. On hold (Agony Surge upgrade), you leap then dash toward your cursor, spawning four Pain Ghosts along the way. With Suffering Ghosts (passive): Picking up a Suffering Ghost instantly resets this move's cooldown (applies to both tap and hold versions). TappedYou propel yourself forward with longer range than other fruits. HeldYou leap into the air then dash toward your cursor in your chosen direction (immediately if already airborne). This summons four Suffering Ghosts whether or not the attack hits. Requires the Agony Surge upgrade. |
Passives
A meter fills when you take damage or absorb Pain Ghosts. When full, it releases your pain for 1 minute: boosted M1, cooldowns reduced by about 23% and increased speed.
At 0 HP, instead of dying, you enter a 30-second rage (60 with the upgrade): 60% less damage taken, cooldowns reduced by 60%, M1 nearly doubled and mobility boosted. Your HP resets to maximum then drains for the whole duration, with no healing possible. Only Pain moves remain usable, and death occurs when the timer ends, unless you killed a player in the meantime: Last Stand then stops and the meter resets to 0 (
NPCs do not count).
Each missed move (Z, X, C or F held) spawns a Pain Ghost. Absorb it to fill your meter and reset a cooldown; with the Torment Conductor upgrade, they track enemies and break
Instinct on contact.
Combos 63
Combos from the official wiki (the fruit combined with swords, guns, fighting styles and races), sorted by effectiveness. The effectiveness (score out of 10) is estimated from the current PvP meta: fruit level, strength of the items used and stated damage. Remember to break the opponent's Instinct before starting, otherwise the combo won't land.
| Sequence | Difficulty | Effectiveness | Notes |
|---|---|---|---|
| Medium | |||
| Pain C (maintenu) Pain Z (maintenu) |
Medium | fruit stats | |
| Sharkman Karate X Sharkman Karate Z Sharkman Karate C Spikey Trident X Skull Guitar Z (visée bas) Pain V Pain Z (maintenu) | Hard | fruit stats | |
| Sharkman Karate C |
Medium | fruit stats | |
| Soul Cane Z |
Medium | fruit stats |
See the 58 other combos
| Sequence | Difficulty | Effectiveness | Notes |
|---|---|---|---|
| Godhuman C (maintenu) Pain X |
Hard | fruit stats | |
| Easy | fruit stats | ||
| Easy | fruit stats | ||
| Skull guitar X Gravity blade Z X Pain X V C Z Sanguine Art Z | Medium | good aim required - fruit stats | |
| Skull Guitar X Yama X Pain V (tapé) Pain M1 (3 fois) Death Step C (maintenu) Skull Guitar Z (visée bas) Pain C Death Step Z (down) Pain Z (tapé) Pain M1 (4 fois) Death Step X | Medium | fruit stats | |
| Pain C (maintenu) Z Spikey Trident X Sharkman Karate X Pain V (tapé) Sharkman Karate Z Pain X Sharkman Karate C | Medium | fruit stats | |
| Easy | fruit stats | ||
| Kabucha X Soul Cane (Z) Superhuman ( Z) Pain (X) Superhuman (C) Kabucha (Z) Pain (V)(C) et maintenu (Z) | Easy | fruit stats | |
| Godhuman C (maintenu) Pain F Kabucha X Pain C |
Hard | fruit stats | |
| Skull Guitar X |
Medium | ||
| Skull Guitar X Sanguine Art C Spikey Trident X Pain X V Z Sanguine Art Z X Skull Guitar Z Pain C | Hard | fruit stats | |
| Pain C (maintenu) Pain V Spikey Trident X Sanguine Art Z Sanguine Art X Sanguine Art C Pain X | Hard | fruit stats | |
| Skull Guitar Z Flash Step / Pain F Pain V X Electric Claw X C Z |
Medium | fruit stats | |
| Any stun Pain V C [all M1's] X CDK X [Z maintenu] Godhuman Z C X Pain Z (tapé) F (maintenu) | Medium | fruit stats | |
| Skull Guitar X Pain V Godhuman X Z C Spikey Trident X Pain X Z Skull Guitar Z Pain C | Medium | fruit stats | |
| Skull Guitar Z Flash Step Pain V X Dragon Talon X Z Pain F CDK Z X Dragon Talon C | Medium | ||
| Electric Claw C Twin Hooks Z Pain V Z X Electric Claw X Twin Hooks X Skull Guitar Z | Medium | ken-trickable - fruit stats | |
| Pain V C |
Hard | ||
| Any stun Pain X Spikey Trident X Sharkman Karate Z X C (visée haut) Pain Z (maintenu) | Medium | fruit stats - breaks Instinct | |
| Skull Guitar X |
Easy | fruit stats | |
| Electric Claw C Z (up) X (down) Acidum Rifle Z Pain V X |
Hard | fruit stats | |
| Electric Claw C Z Yama X Kabucha X Pain V C Z Electric Claw X Pain F (maintenu) M1 Z | Hard | fruit stats | |
| Pain V X Spikey Trident Z Sharkman Karate C Spikey Trident X Sharkman Karate X Z | Medium | fruit stats | |
| Pain F (maintenu) X Sanguine Art C Yama X Pain C V Z (maintenu) Sanguine Art X Z | Medium | ||
| Sharkman Karate C Pain X Yama X Pain V C Sharkman Karate Z Pain Z (maintenu) | Medium | fruit stats | |
| Godhuman C Spikey Trident X |
Easy | fruit stats | |
| Kabucha X Spikey Trident X Pain V Death Step C Pain X Z Death Step Z X | Medium | fruit stats | |
| Godhuman C Pain X Godhuman X Z |
Easy | fruit stats | |
| Any stun Pain C V Sharkman Karate X Z Yama X Pain X Sharkman Karate C | Hard | fruit stats | |
| Flash Step Pain V Death Step C Skull Guitar Z Pain X Z Death Step Z X | Medium | fruit stats | |
| Pain V Sanguine Art Z C Pain X Z Skull Guitar Z Sanguine Art X Pain C | Medium | fruit stats | |
| Pain X Sanguine Art C Z Skull Guitar Z Pain Z (maintenu) Sanguine Art X | Medium | fruit stats | |
| Gravity Blade Z Kabucha X Pain V C X Sharkman Karate X C Pain Z (tapé) | Medium | fruit stats | |
| Pain C (maintenu) Pain X (maintenu) CDK X Z Pain M1 combo Godhuman Z C | Medium | fruit stats | |
| Pain V X Dragon Talon X Dragon Talon Z Kabucha X Pain C Z (maintenu) | Medium | fruit stats | |
| Pain V C X Sanguine Art Z C Yama X Pain Z (maintenu) Sanguine Art X | Hard | fruit stats | |
| Sanguine Art C Pain X Yama X Pain V C Z (tapé) Sanguine Art X Z | Medium | fruit stats | |
| Soul Guitar X Pain C V Sanguine Art X Z C Yama X Pain tapé Z X | Medium | fruit stats | |
| Godhuman C Soul Cane Z / Spikey Trident X Pain V X Z Godhuman Z X | Medium | fruit stats | |
| Spikey Trident X Pain X C V Sharkman Karate C Pain Z (maintenu) | Medium | fruit stats | |
| Gravity blade Z Pain X Dragon Talon Z Skull Guitar Z Pain V | Medium | fruit stats | |
| Godhuman C Pain X Yama X Pain C V Z (maintenu) Godhuman X Z | Medium | fruit stats | |
| Godhuman C Spikey Trident X Godhuman X Pain V X Godhuman Z | Medium | fruit stats | |
| Soul Cane Z Pain V C Superhuman Z C Pain X Superhuman X | Medium | fruit stats | |
| Any stun Soul Cane Z Pain V X Z Godhuman Z C X Pain C | Medium | fruit stats | |
| Godhuman C, Pain X, Yama X, Pain V C M1 *4, Godhuman Z X, Pain Z | Medium | fruit stats | |
| Yama X Dragon Talon X Pain C V X Dragon Talon Z | Medium | fruit stats | |
| Kabucha X Pain F V X Sharkman Karate X Z C | Medium | fruit stats | |
| Easy | fruit stats | ||
| Shark Anchor X Pain X Z, Sanguine Art C Z X | Easy | fruit stats | |
| Pain V C |
Hard | ||
| Sanguine C Pain X Sanguine Z Shark Anchor X, Z (maintenu) Pain V (tapé) Pain C (tapé) Sanguine X | Medium | fruit stats | |
| Sanguine Art C Z Gravity Blade X Z Venom Bow X, Pain V X Z Sanguine Art X Pain C (optionnel) | Medium | fruit stats | |
| Sanguine art C Pain X Sanguine art Z Fox lamp X Z Pain C V Z Sanguine art X | Hard | fruit stats | |
| Electric Claw C, Buddy Sword Z (visée haut), Pain V C Z Buddy Sword X | Medium | fruit stats | |
| Sanguine Art Z Pain X Sanguine Art C Sanguine Art X | Medium | fruit stats | |
| Any stun Pain C V Sanguine Art X Z C Pain X | Medium | fruit stats | |
| Gravity Cane Z, Pain V X, Sanguine Art Z C X | Medium | good ping - fruit stats |
Skins 6
Skins change the fruit's appearance (and its transformation): purely cosmetic, no effect on damage or defense. List from the official wiki.
| Skin | How to get | ||
|---|---|---|---|
| Unlocked by default. | |||
| Sadness | Was obtainable via the |
||
| Torment | Legendary Chromatic | Was obtainable via the Summer Gacha for 500 Summer Tokens (Update 27.2) or 20% chance in |
|
| Frustration | Legendary Chromatic | Was obtainable via the Summer Gacha for 500 Summer Tokens (Update 27.2) | |
| Celestial | Legendary Chromatic | Was obtainable via the |
|
| Super Spirit | Legendary Chromatic | Was obtainable via the |
Strengths and weaknesses
- High damage and long range on most moves
- Almost all moves are multi-target and hit
Sea Beasts - Last Stand offers a true second life: -60% damage taken and a massive burst
- Pain Ghosts reset your cooldowns and break Instinct
- Good for farming in addition to PvP
- High Mastery requirements, even more for upgrades
- Holding moves too long leaves you wide open
- Requires precise aim from afar and often misses in aerial combat
- At the end of Last Stand's duration you die immediately unless you killed a player in the meantime, and NPC kills do not count
Our verdict
Pain rewards aggressive and precise players: in PvP, its range and burst hit hard, and Last Stand can turn around a lost duel. Level up your Mastery first (the best moves are expensive) and learn to recycle your Pain Ghosts.
Live value and stock
Update history
Fruit : Pain·Released : Update 7
-
Update 30 10 octobre 2026 Adjustment
- Last Stand: the passive now states that HP resets to maximum then drains with no healing, and that defeating a player during the rage ends it and empties the meter. The history gains the 29.6 entry of 7 August 2026 (Last Stand rework, listed in the 29.6 notes; the source's Pain page files it under 29.5). The [Z] readjustment and the infinite Last Stand fix, which the page wrongly dated to 27.2, have been attached to 29.6 on the source since 10 October 2026, having had no known update before that.
-
Update 29.6 7 août 2026 Adjustment
- Last Stand rework: it keeps you in combat while active, your HP resets to maximum then drains throughout its duration, and healing is disabled. Defeating another player during this window deactivates Last Stand and resets the meter to 0; NPCs do not count.
- The [Z] damage was readjusted.
- A bug involving infinite Last Stand was fixed.
-
Update 27.2 vers septembre 2025 Adjustment
- Pain was made available for purchase again.
- Pain was added to the
Admin Panel. - The Pain icon was changed.
- Added M1 attacks.
- All abilities were reworked.
- [Pain (Classic)|Z] was renamed to [Z]
- [Pain (Classic)|X] was renamed to [X]
- [Pain (Classic)|C] was renamed to [C]
- [Pain (Classic)|V] was renamed to [V]
- [Pain (Classic)|F] was renamed to [F]
-
Update 20 21 octobre 2023 Adjustment
- Paw was renamed to Pain.
- [Paw|Z] was renamed to [Pain (Classic)|Z].
- [Paw|X] was renamed to [Pain (Classic)|X].
- [Paw|C] was renamed to [Pain (Classic)|C].
- The Paw fruit model was remodeled.