Sound transforms music into a weapon: all its attacks strike in an area of effect, featuring explosive notes, an auto-guided disco ball, and a black hole. It's an excellent fruit for farming and raids, where it also serves as support for nearby allies. However, its moves lack stuns: in PvP duels, it struggles to chain combos.
How to get it
Sound can be bought for 1,700,000 Beli or 1,900 Robux from the
Blox Fruit Dealer when it's in rotation (check the live feed below), and it can also drop from the Dealer's gacha.
Moveset
Base
| Key | Move | Preview | Description |
|---|---|---|---|
| Z | Rhapsody Notes Mas. 1 |
You fire explosive notes toward your cursor: three on the first click, five on the second, then five verticals on the third. Intentionally missing the first barrage allows you to deal more damage afterward. cooldown 10s · energy 60 · breaks |
|
| X | Fortissimo Mas. 50 |
You release a large cone of music notes in front of you: area-of-effect damage and knockback on hit enemies. cooldown 12s · energy 50 |
|
| C | Symphonic Radiance Mas. 100 |
You summon a disco ball that fires auto-homing rays at all nearby enemies, then launches toward your cursor and explodes on impact. Each ray absorbed reduces the damage of subsequent rays on the same target. cooldown 15s · energy 95 · breaks Instinct |
|
| V | Glorious Harmony Mas. 250 |
You send five small projectiles followed by a large one that explodes on impact and summons a black hole: nearby enemies are pulled in and take damage for a short moment. cooldown 25s · energy 100 · breaks Instinct |
|
| F | Tempo: Prestissimo Mas. 175 |
You fly on a musical staff, which recharges your Tempo gauge. Like most movement moves, life and energy regeneration are disabled while flying. cooldown 4s · energy 35 |
Tempo
| Key | Move | Preview | Description |
|---|---|---|---|
| Z | Rhapsody Notes Mas. 1 |
Golden version of the move: three explosive notes on the first press, five on the second, then five vertically on the third, always sent toward your cursor. They explode on contact and break Instinct in all cases. The Tempo passive doesn't change possible dodges. cooldown 10s · energy 60 · breaks Instinct |
|
| X | Fortissimo Mas. 50 |
The same cone of musical notes, in golden: area damage and knockback of hit enemies. It's the only offensive move of Sound that never breaks Instinct, and the Tempo passive doesn't change that. cooldown 12s · energy 50 |
|
| C | Symphonic Radiance Mas. 100 |
Your golden disco ball fires homing lasers at all nearby enemies over a wide range, then propels itself toward your cursor and explodes on impact. Each laser hit reduces the following damage by approximately 15% on the same target; conversely, an enemy that took no laser takes approximately 80% of the move's total damage from the ball alone. Both lasers and ball break Instinct regardless. cooldown 15s · energy 95 · breaks Instinct |
|
| V | Glorious Harmony Mas. 250 |
Five small golden projectiles, then a large one that explodes on impact and summons a black hole: nearby enemies are pulled in and take damage for a short time. The move breaks Instinct in all cases. cooldown 25s · energy 100 · breaks Instinct |
|
| F | Tempo: Prestissimo Mas. 175 |
You fly on a musical staff, which recharges your Tempo gauge. Like almost all movement moves, health and energy regeneration is disabled during flight. With the Tempo passive active, you fly 50% faster. The move inflicts no damage. cooldown 4s · energy 35 |
Combos 30
Combos from the official wiki (the fruit combined with swords, guns, fighting styles and races), sorted by effectiveness. The effectiveness (score out of 10) is estimated from the current PvP meta: fruit level, strength of the items used and stated damage. Remember to break the opponent's Instinct before starting, otherwise the combo won't land.
| Sequence | Difficulty | Effectiveness | Notes |
|---|---|---|---|
| Medium | |||
| Skull Guitar X Sound C V (visée haut) |
Medium | ||
| Godhuman C Yama Z, X Skull Guitar X Sound C Godhuman Z Sound X, Z Godhuman X Sound V | Easy | ||
| Medium | ken-trickable - breaks Instinct | ||
| Sound C X |
Medium |
See the 25 other combos
| Sequence | Difficulty | Effectiveness | Notes |
|---|---|---|---|
| Medium | |||
| Skull Guitar X Sound C Sanguine Art C |
Hard | Cyborg V3 required - good ping - ken-trickable | |
| Any stun |
Hard | ||
| Electric Claw C Z (visée haut) Spikey Trident Z (visée bas) Sound C X (rapide) Spikey Trident X Sound Z V Electric Claw X | Medium | ||
| Medium | |||
| Medium | |||
| Sound V Electric Claw C Z (visée haut) Yama X (visée bas) Sound C (dash) X Electric Claw X Sound Z x3 | Medium | ||
| Medium | |||
| Electric Claw C Spikey Trident X (visée haut) Electric Claw Z Kabucha X Electric Claw X Sound V C X | Hard | ken-trickable | |
| Electric Claw C (visée haut) Z (Don't maintenu) Shark Anchor Z Sound C X V Z (3 fois) Shark Anchor X | Hard | ||
| ( |
Medium | ||
| Sound C X Spikey Trident X Electric Claw X C Z (visée haut) (tapé) Sound Z (visée bas) V | Medium | ||
| Skull Guitar X Sound V Spikey Trident X Sound C X Z Skull Guitar Z Godhuman X Z C | Medium | ken-trickable | |
| Electric Claw C Z (visée haut) Kabucha X (visée bas) Electric Claw X Sound V C X | Hard | ken-trickable | |
| Skull Guitar X, Sound C, X, Spikey Trident X, Godhuman X, Z, C, Sound Z (x3) | Easy | ||
| Sanguine Art Z, Sanguine Art C, Sound X, Spikey Trident X, Sound V, Sound C | Medium | ||
| Sound C Spikey Trident X Sound V Godhuman C X | Medium | ||
| Sound V C |
Medium | ||
| Sound C Gravity Blade Z Godhuman X Z C Gravity Blade X Sound Z ou X ou V to finish | Medium | ||
| Flashstep to adversaire, |
Easy | ||
| Midnight Blade X, Sound C, Electric Claw X, Midnight Blade Z, Electric Claw C, Sound X V | Medium | ||
| Gravity Blade Z X (optionnel), Any stun, Sound V C, Godhuman Z C X | Medium | ||
| Godhuman Z Sound V C Godhuman C (tapé) X (maintenu) Sound Z (3x) | Medium | ||
| Sound Z x3, Sound X, Sound C, Sound V, Godhuman Z | Easy | ||
| You might be out of reach vers l'ennemi that you are trying to kill. You can replace Godhuman X Z C, Sound X to but its harder. You can utilise Sound C first puis utilise |
Easy |
Strengths and weaknesses
- All attacks have an area of effect: perfect for farming and grouping enemies
- Very good in raids, both for support and damage
- Buffs nearby allies: formidable in crew wars
- Symphonic Radiance automatically targets enemies around you
- Good aerial mobility with Tempo: Prestissimo flight
- Slow cooldowns and noticeable recovery times on multiple moves
- Almost no stuns: very weak at combos, easy to escape from
- Reduced damage when the same move hits the same target multiple times
- Rhapsody Notes spam very predictable in PvP
Flight is slow until the Tempo gauge is full
Our verdict
Take Sound to farm comfortably and shine in raids or team combat: its areas of effect and ally support get the job done. In PvP duels though, its lack of stuns comes at a cost: save it for PvE and group play.
Live value and stock
Update history
Fruit : Sound·Released : Update 20
-
Update 26.8 17 août 2025 Adjustment
- Sound was nerfed.
- 🔻Tempo: Prestissimo damage reduction was lowered to 15%.
- 🔻The hitbox size of C was reduced by 10%.