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Books

Mechanic

Books are readables scattered throughout the Third Sea. The game features 5 of them, and they're far more than decorations - they tell the world's lore and provide real clues, particularly about Mirage Island, the Temple of Time, and the Draco race.

How to get it

Nothing to buy or unlock - simply find the books scattered in the world and read them where you find them. All 5 are in the Third Sea, spread across Castle on the Sea, the Dragon Dojo, and the Temple of Time.

The 5 Books

BookWhere to Find ItWhat It Teaches You
Echoes of the PastAt the top of Castle on the Sea's towerMirage Island, the Great Tree, the Temple of Time, and the Ancient Clock - the entire lore path to ancient powers
The Fire that Powered Lost SoulsLeft library of the Dragon Wizard, at the Dragon DojoThe origin of Dragon Talon's flames - the Dragon's Ember
The Legend of the Dragon Talon TrainerLeft library of the Dragon Hunter, at the Dragon DojoThe story of Uzoth and the Draco race
The Temporary Home, a Dojo for ReclamationRight library of the Dragon Hunter, at the Dragon DojoWhy the Dragon Dojo is perched on Hydra Island
The Temple Lost in TimeIn the library across from the Ancient One, at the Temple of TimeHow the temple functions and details of each race's trials

Echoes of the Past - the path to ancient powers

It's the most useful book for understanding progression. It describes Mirage Island, a legendary land that emerges from the mists only under the full moon's gaze, and which many believe has vanished. Those who connect with its mystical energy experience an inner awakening - the revelation of their true potential, of the strength that lay dormant within them.

The Echoes of the Past book, telling the legend of Mirage Island and the Great Tree.

Once awakened, travelers can seek the Great Tree, an ancient sentinel that rises to the sky - it's the only passage to the Temple of Time, revealed only to those who have undergone Mirage Island's transformation. By scaling its colossal branches, they discover at the summit a hidden passage to the temple, whose walls are covered with frescoes telling the history of the world's oldest races.

At the temple's heart, only those who have proven their worth in the trials can unlock the secrets of the Ancient Clock. Far more than a timepiece, it's a bridge to the past, allowing the most worthy to channel the ancient powers of their ancestors. Does this path sound familiar? It's, told as lore, the journey leading to the ancient races' powers.

The Dragon Dojo Books

The three Dragon Dojo books tell the same saga:

  • The Fire that Powered Lost Souls - the flames of the Dragon Talon style are no ordinary fire but the Dragon's Ember, a mystical fire charged with ancient magic accumulated over millennia. An ancient dragon with unmatched fire mastery first transmitted it to Uzoth. These flames embody destruction and power, but also rebirth and purity - their practitioners learn to shape them into different forms, at the cost of rigorous training, immense discipline, and a pure heart.
One of the books in the Dragon Dojo library, on Hydra Island.
  • The Legend of the Dragon Talon Trainer - Uzoth owes his flame resistance to his Draco heritage, a race born with dragon essence in their veins and natural resilience to elemental forces like fire. But bloodline alone wasn't enough - he trained relentlessly for years before fusing the flames with his own essence. He later gathered specialized disciples from across the world, and today devotes himself to teaching those who wish to elevate their warrior spirit.
  • The Temporary Home, a Dojo for Reclamation - the Dragon Dojo is perched on an isolated peak of Hydra Island, right in Draco enemy territory. Founded by Uzoth as both a sanctuary and a training ground, it's constructed from the sturdiest materials and protected by enchantments.

The Temple Lost in Time - the trials of the races

The Temple of Time book describes the temple as a link between present and past. The Timeless Stairs seem to climb infinitely but lead to the Ancient Clock, the immense clock that grants the most worthy the powers of their ancestors. Each race must face its own trial:

The Temple of Time book, describing the trials faced by each race.
RaceTrialWhat It Entails
HumanTrial of StrengthA vast chamber where an ancient formidable warrior awaits you - a test of raw power and willpower
SharkTrial of WaterA massive underwater expanse strewn with wrecks and ruins, guarded by a monstrous aquatic creature
RabbitTrial of SpeedA labyrinth with dark and winding corridors that demands speed but also clarity of mind
AngelTrial of the KingA perilous obstacle course in the sky, across clouds that are sometimes stable, sometimes fleeting - balance, leadership, and royal wisdom
GhoulTrial of CarnageA grim arena where waves of unleashed enemies pour in - you must embrace your inner ferocity without losing control
CyborgTrial of The MachineA metallic and hostile chamber, filled with the buzzing of ancient machinery, where survival demands agility and adaptation

The book emphasizes - these trials bring out each race's unique strengths, but succeeding also requires unity among the different races.

Update history

Mechanic : Books·Released : Update 24

  1. Update 24 14 décembre 2024 Release
    • Added to the game.

    See update 24

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