Sand is an affordable
Elemental fruit that relies entirely on control: quicksand, tornadoes, and grabs that stun. With its low
Mastery requirements and elemental immunity, it's a very good progression fruit, especially against bosses. Its major downside: it's locked to the ground and hates water.
How to get it
Sand can be purchased for 420,000 Beli or 850 Robux from the
Blox Fruit Dealer when it's in rotation (check the live block below), and it can also drop from the Dealer's gacha. One of the easiest fruits to obtain.
Moveset
Base
| Key | Move | Preview | Description |
|---|---|---|---|
| Z | Desert Sword Mas. 1 |
You project a blade of sand in a straight line ahead of you: enemies hit are launched into the air and take decent damage. cooldown 7.5s · energy 20 |
|
| X | Desert Funeral Mas. 40 |
You place a circle of quicksand on the ground (or on a wall): the first one to step on it is trapped in a sand sphere, lifted into the air then crushed. Decent damage in the end. cooldown 10.5s · energy 25 · breaks |
|
| C | Sand Tornado Mas. 80 |
A small sand tornado forms in front of you and sucks all players in its radius: they are stunned, swept upward and take decent damage. cooldown 15s · energy 35 · breaks Instinct |
|
| V | Heavy Sand Mas. 120 |
You concentrate a ball of sand in your hand and throw it toward your cursor; it explodes on impact or at the end of its path. Large knockback and good damage. cooldown 26.5s · energy 60 · breaks Instinct |
|
| F | Sand Flight Mas. 15 |
Your legs transform into sand and you take flight, but at a fairly slow speed. cooldown 15s · energy 80 |
Awakened
| Key | Move | Preview | Description |
|---|---|---|---|
| Z | Desert Blade Mas. 1 |
A long-range and very fast sand blade shoots in a straight line: enemies hit are launched into the air with a slight stun. Can be used in flight, but it always forms on the ground. cooldown 7.5s · energy 20 · breaks Instinct |
|
| X | Sand Coffin Mas. 40 |
You throw two sand packets toward your cursor: the enemy hit is trapped in a sphere, levitates for 3 seconds, then gets crushed in an explosion. Excellent for combos. cooldown 10.5s · energy 25 · breaks Instinct |
|
| C | Sandstorm Mas. 80 |
A large cone-shaped sand tornado slowly advances in front of you. Anyone caught inside becomes stunned, lifted into the air and takes continuous damage. cooldown 15s · energy 35 · breaks Instinct |
|
| V | Deep Sand Mas. 120 |
You charge a ball of sand coursed through with purple electricity and throw it toward your cursor. On impact, a huge shockwave in an area of effect inflicts heavy damage to everything caught inside. cooldown 26.5s · energy 60 · breaks Instinct |
|
| F | Tornado Flight Mas. 15 |
Your legs become a small sand tornado: you fly noticeably faster than with the unawakened version. cooldown 15s · energy 80 |
Awakening
Full Awakening costs 14,500
Fragments, split across the five moves. The Awakened set gains range, speed, and damage: Desert Blade strikes from afar, Sand Coffin traps the target for 3 seconds, and Tornado Flight flies much faster. Awakening at least one move also unlocks the Desert Prince title.
| Move | Fragment cost |
|---|---|
| Z | 500 |
| F | 2 000 |
| X | 3 000 |
| C | 4 000 |
| V | 5 000 |
| Total | 14 500 |
Bonus: awakening at least one move unlocks the title "Desert Prince".
Passives
Combos 60
Combos from the official wiki (the fruit combined with swords, guns, fighting styles and races), sorted by effectiveness. The effectiveness (score out of 10) is estimated from the current PvP meta: fruit level, strength of the items used and stated damage. Remember to break the opponent's Instinct before starting, otherwise the combo won't land.
| Sequence | Difficulty | Effectiveness | Notes |
|---|---|---|---|
| (Sand V) |
Hard | ||
| Sand X, C |
Medium | Ghoul V3 required - Shark V3 required | |
| Sand X ( |
Hard | ||
| Medium | ken-trickable | ||
| Sand X Spikey Trident X |
Easy |
See the 55 other combos
| Sequence | Difficulty | Effectiveness | Notes |
|---|---|---|---|
| Medium | |||
| [[Pole ]] Z, X Sharkman Karate C Sand X, C Sharkman Karate X, Z | Medium | ||
| Sand X, C |
Hard | ken-trickable | |
| Easy | |||
| Godhuman C (maintenu) Sand X, C Cursed Dual Katana Z (maintenu), X Kabucha X dash Sand V Godhuman X, Z Sand Z / X | Medium | ||
| Electric Claw C (visée haut) Sand C Skull Guitar X, Z Sand X, V Spikey Trident X Electric Claw Z, X | Easy | ||
| Sand X Kabucha X |
Hard | ||
| Sand X Kabucha X Sand V Spikey Trident X Godhuman X, Z Spikey Trident Z Sand Z Godhuman C | Medium | ||
| Sand X |
Hard | ||
| Sand X, C Cursed Dual Katana Z Sanguine Art C, Z Cursed Dual Katana X (look back) Sanguine Art X. | Medium | ||
| Sharkman Karate X, C Spikey Trident X Sand X (visée haut), C, V Sharkman Karate Z Skull Guitar X | Medium | ||
| Sand X saut (x1) Spikey Trident X (Cyborg V3) Godhuman X Sand C, V Godhuman Z, C Sand Z | Medium | ||
| Gravity Blade Z Sand X, C (Cyborg V3) Sand V Godhuman Z, X, C Godhuman Z [visée bas], X) | Medium | ||
| Sand X (visée haut) Yama Z (visée bas) Kabucha X Death Step V, C, Z Yama X Sand C, V, Z | Hard | ||
| Sand X, C (Cyborg V3) Sharkman Karate C Spikey Trident X Sharkman Karate X, Z Sand Z, V | Medium | ||
| Electric Claw C, (visée haut) Z (tapé) (visée bas) Kabucha X Sand X, C, V Electric Claw X | Medium | ||
| Sand X (visée haut) Yama Z Dragon Talon X Sand Z Yama X Sand V, C Dragon Talon C | Medium | ||
| Sand X, C Sharkman Karate X, Z Kabucha X Sand V Spikey Trident X Sharkman Karate C | Medium | ||
| Skull Guitar X Sand X Sanguine Art C Sand C, V Spikey Trident X Sanguine Art X | Medium | good aim required | |
| Sand X, C Cursed Dual Katana X, Z Kabucha X Sand V Godhuman X, Z, C Sand Z | Medium | ||
| Sharkman Karate X, Z, C Sand X, C Kabucha X Sand V Spikey Trident X Sand Z | Medium | ||
| Sand X, C Godhuman X, C Skull Guitar Z Spikey Trident X Sand V Godhuman Z | Medium | ||
| Sand X Godhuman C Spikey Trident X Sand C Kabucha X Godhuman X Sand V | Hard | ||
| Sand X Yama Z Dragon Talon X Sand Z Yama X Sand V, C Dragon Talon C | Hard | ||
| Sand X, C |
Medium | ||
| Sand X Spikey Trident X (Cyborg V3) Sand V Dragon Talon X, Z Sand Z | Hard | ||
| Skull Guitar Z, Sand X, |
Medium | ||
| Sand X Dragon Talon X Spikey Trident X Sand V, C, Z Dragon Talon C | Medium | ||
| Sand X, C Godhuman C Spikey Trident X Sand V Godhuman Z (rapide) | Medium | ||
| Kabucha X Spikey Trident X Sand V Godhuman Z, C Sand Z | Medium | ||
| Air saut (x3) Sand Z Spikey Trident Z, X Godhuman X, Z, C | Medium | ||
| Godhuman C Sand X Spikey Trident Z, X Godhuman Z, X | Medium | ||
| Sand X, C, V Sanguine Art Z, C / Godhuman Z, C Sand Z | Medium | ||
| Sanguine Art C, Yama X, Sand C, V, X, Sanguine Art Z, X | Easy | ||
| Sand X, C, V, CDK Z, X, Godhuman Z, C, (X), Sand Z | Easy | ||
| Sand X, C Sharkman Karate X, Z, C Sand V, Z | Medium | ||
| [[Pole ]] Z Electric Claw C [[Pole ]] X Electric Claw Z Sand C, X Electric Claw X Sand V | Hard | ||
| Electric Claw C, (visée haut) Gravity Blade Z, Sand X, C, V, Gravity Blade X, Electric Claw Z, X, Sand Z | Medium | ||
| Sand X |
Medium | ||
| Sand X |
Medium | ||
| Sand X Sand C |
Medium | ||
| Godhuman C, Sand X, Sand C, Pole (2nd Form) X, Sand V, Godhuman Z, C, X, Sand Z. | Medium | ||
| [[Pole |Pole V2]] Z, X Sharkman Karate C Sand X, C Sharkman Karate X, Z | Medium | ||
| Sand Z, C (visée haut) |
Medium | ||
| Sand X, C Superhuman Z, C Sand Z |
Easy | ||
| [[Pole |Pole V2]] Z, X Sand X, V, C Dragon Talon X, Z Sand Z | Medium | ||
| [[Pole ]] Z, X Sand X, V, C Dragon Talon X, Z Sand Z | Medium | ||
| Sand X, C Sharkman X, Z, C Spikey Trident X Sand V | Medium | ||
| Sand X, C Godhuman Z, C (visée haut) Sand V | Medium | ||
| Sand C |
Medium | ||
| Sand C, (Z) Electric Claw C, X | Medium | good aim required | |
| Sand X, C, Z Godhuman X, Z, C | Medium | ||
| Sand X, V, C Dragon Talon X, Z Sand z |
Medium | ||
| Sand Z, C (visée haut) Cannon Z attends until adversaire to get down Cannon X Electric Z, X Sand V | Medium | ||
| Just try to aim Sand Awk X et you’re good for the most part. Sand Z, X, V et F awakened; C unawakened | Medium |
Strengths and weaknesses
- Very accessible: cheap and low Mastery requirements
- Good stuns, perfect against bosses
- Most moves break Instinct
- Good combo potential, especially with Sand Coffin
- Elemental immunity for farming peacefully
- In water, you take double damage (except Shark race)
- Almost no mobility: base flight is very slow
- Ground-locked kit: weak in the air, ineffective at sea, and terrible for
Sea Events - Fine hitboxes: hard to hit mobile targets from afar
Our verdict
For its price, Sand is an excellent progression fruit: its stuns get the job done against bosses and Awakening makes it truly enjoyable. Just keep your feet dry: at sea or in the air, it becomes useless.
Live value and stock
Update history
Fruit : Sand·Released : Update 4
-
Update 17.2 vers 2022 Nerf
- Awakened Sand was nerfed.
- Overall damage was rebalanced.
- [X] Sand Coffin now stuns the user for 1.8s after a successful grab.
Fast Mode now reduces particles on [Z] Desert Blade and [V] Deep Sand to reduce lag.
-
Update 4 vers 2019 Release
- Sand was added to the game.
- Sand also received a slight improvement after its release.
- The damage and hitbox of [X] Desert Funeral were improved.