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Update

Update 29.6

Update

Update 29.6, called The Summer PvP Patch, is a balance patch released on August 7, 2026: no new content, only buffs, nerfs and adjustments aimed at PvP across fruits, fighting styles, swords, guns and races, plus a faster dodge regeneration. It was numbered 31.4 and named Ultimate Balance Patch before the patch renumbering of September 5, 2026.

How to get it

Released on August 7, 2026.

Fruits

  • Flame V2 (buff): [X] beam speed increased by 30%; [V] move speed and cast time both 30% faster; [F] cooldown decreased by 20%, flinging patched.
  • Ice V2 (buff): [X] now breaks Instinct, hitbox size increased by 25%; [C] travel speed increased by 60%; [V] now usable in the air.
  • Sand V2 (buff): [X] on-hit end-lag decreased by 40%; [C] end-lag decreased by 60%, hitbox size increased by 25%; [V] vortex strength increased by 100%, cast time decreased by 50%; [F] flight speed increased by 25%.
  • Dark V2 (buff): [Z] no longer self-stuns, range and hitbox size increased by 25%; [X] now breaks Instinct, end-lag decreased by 25%; [C] hitbox size increased by 15%, stun duration on the final hit increased by 50% when fully held; [V] cast time and end-lag decreased by 25%, travel speed increased by 20%.
  • Eagle (buff): [Z] end-lag decreased by 20%; [C] wind-up decreased by 45%, travel speed increased by 25%; [V] hitbox size increased by 20%, stun duration increased by 30%; [F] flight speed increased by 30%, but meter drain increased while flying with a gun or sword equipped.
  • Diamond (adjusted): [TAP] no longer breaks Instinct, cooldown reduced by 20%; [C] gains a 1-second stun; all damage decreased by 10%.
  • Quake V2 (buff): [Z] damage increased by 20%, end-lag decreased by 70%; [X] and [C] damage increased by 40%, wind-up and end-lag decreased by 30%; [V] damage increased by 20%.
  • Spider V2 (buff): [Z] damage increased by 50%, range increased by 20%, hitbox size increased by 60%; [X] hitbox size increased by 30%, stun duration increased by 20%.
  • Phoenix V2 transformation (buff): M1 damage increased by 20%, hitbox and explosion hitbox increased by 20%; [Z] damage increased by 15%; [X] energy cost decreased by 40%.
  • Lightning (nerf): [C] hitbox size decreased by 20% (not mentioned in the balance log); [V] tapped, hitbox size decreased by 10%; [V] held, hitbox size gained from charging decreased by 25%.
  • Pain (adjusted): the Last Stand passive keeps you in combat while active, resets health to maximum and drains it throughout the duration, and disables healing. Defeating another player during this window deactivates Last Stand and resets the meter to 0; NPC eliminations do not count.
  • Mammoth (buff): all damage increased by 10%, transformation dash distance increased by 10%.
  • Dough V2 (buff): [Z] tapped, hitbox size increased by 15%; [Z] held, travel speed increased by 20%, hitbox size increased by 15%; [X] on-hit end-lag decreased by 20%, hitbox size increased by 20% on both variants; [C] hitbox size increased by 25%, stun duration increased by 40%; [V] maximum hold duration increased from 3 to 4 seconds, cast time decreased by 20%.
  • Gas (buff): [Z] hitbox size increased by 15%; [C] damage increased by 30%, charging time reduced by 30%.
  • Tiger transformation (buff): [X] wind-up decreased by 20%, hitbox size increased by 15%; [C] tapped, travel speed increased by 20%, hitbox size increased by 10%; [C] held, cast time decreased to 0.75 seconds, range increased; [F] can now be dodged with Instinct, travel speed increased by 10%. Blazing Form: [V] heals 30% of maximum health upon entering the form; [Z] damage increased by 30%; [X] travel speed increased by 50%; [C] damage increased by 10%, travel speed increased by 15%, hitbox size increased by 15%; [F] now breaks Instinct, wind-up decreased by 30%.
  • Yeti transformation (buff): [F] hitbox size increased by 10%; all damage increased by 10%.
  • Kitsune (nerf): [Z] no longer breaks Instinct and is now Instinct-trickable; [X] now channels on hit, you cannot cast another ability before the animation completes; [C] end-lag increased by 0.3 seconds.
  • Control base mode (nerf): [X] cooldown increased by 4 seconds, hitbox size decreased by 10%; [C] cooldown increased by 4 seconds; [F] end-lag increased by 0.25 seconds when hitting an enemy. Dagger mode (adjusted): [TAP] damage increased by 350%, cooldown increased by 250%; [X] end-lag increased by 0.25 seconds, range and hitbox size decreased by 10%; [C] end-lag increased by 0.5 seconds, range decreased by 10%, hitbox size decreased by 20%.
  • Dragon hybrid form (buff): [X] now breaks Instinct, hitbox size increased by 20%.
  • Werewolf transformation (buff): lifesteal passive healing 3% of all damage dealt; [Z] final-hit damage increased by 30%, hitbox size increased by 5%; [X] wind-up decreased by 20%, hitbox size increased by 10%; [C] tapped, travel speed increased by 20%, hitbox size increased by 10%; [C] held, cast time decreased to 0.75 seconds, hitbox size increased by 10%; [F] can now be dodged with Instinct, cooldown decreased by 15%, travel speed increased by 10%. Blazing Form: same 3% lifesteal; [V] heals 30% of maximum health when initially infected with rabies; [Z] knockback decreased by 30%; [X] travel speed increased by 20%; [C] damage increased by 20%, travel speed increased by 15%, hitbox size increased by 15%; [F] wind-up decreased by 30%.
  • Fiend transformation (buff): [Z] tapped, wind-up decreased by 20%, hitbox size increased by 15%; [Z] held, cast time decreased to 0.75 seconds; [X] held, cast time decreased by 20%, range increased, hitbox size increased by 25%; [C] end-lag decreased by 60%; [F] hitbox size increased by 15%; all damage increased by 17%.
  • Empyrean (nerf): [Z] tapped no longer breaks Instinct; [Z] held, damage decreased by 30%; [X] now channels on hit, you cannot cast another ability before the animation completes; [C] end-lag increased by 0.3 seconds.

Fighting Styles

  • Death Step (buff): [Z] range and hitbox size increased by 50%; [X] range and hitbox size increased by 20%; [C] damage over time increased by 20%, end-lag decreased from 0.25 to 0.1 seconds, hitbox size increased by 15%; [V] cooldown and duration both decreased by 50%.
  • Sharkman Karate (buff): [X] no longer launches the opponent into the air, orb speed increased by 25%; [C] now grants temporary health based on damage absorbed, is no longer Instinct-trickable, can no longer be cancelled by incoming damage, damage reduction while holding increased, maximum hold time now 1.5 seconds.
  • Sanguine Art (nerf): [C] range decreased by 15%, hitbox size decreased by 10%.

Swords

  • Twin Hooks (buff): [Z] enemy landing location is now more predictable.
  • Yama (nerf): [X] no longer breaks Instinct, it only drains Instinct while the target remains in the hitbox.
  • Pole (2nd Form) (buff): [Z] hitbox size increased by 35%; [X] end-lag decreased from 0.3 to 0.15 seconds, range and hitbox size increased by 20%.
  • Dragonheart (nerf): [Z] Instinct drain decreased by 50% for the initial hits.
  • True Triple Katana (adjusted): [X] end-lag increased by 0.5 seconds, travel speed increased by 25%.
  • Dark Blade (buff): [Z] hold charge speed increased by 10%, end-lag decreased by 30%, range and hitbox size increased by 10%.

Guns

  • All gun M1 attacks now have aim assist.
  • Venom Bow (buff): [TAP] cooldown increased by 1 second (not mentioned in the balance log); [Z] range increased by 15%; [X] now applies a 1-second stun even when Instinct-dodged.
  • Kabucha (buff): [Z] now applies a 0.5-second stun instead of a knock up; [X] end-lag decreased from 0.4 to 0.2 seconds.
  • Skull Guitar (nerf): movement bug abuse mitigated; [X] hitbox size decreased by 15%.

Races

  • Ghoul V4 (nerf): 1st Gear lifesteal decreased from 27% to 20%, 2nd Gear lifesteal from 37% to 30%; crows now drain Instinct instead of breaking it instantly, and crow damage decreased by 10%.
  • Shark V3, Water Body (adjusted): cooldown increased by 15%, duration increased from 4.5 to 5 seconds.
  • Shark V4 (buff): upgraded shield now scales up to 60% of maximum HP; enemies hit by the Whirlpool have their damage decreased by 20%.

System and bug fixes

  • Dodge regeneration time decreased from 40 to 30 seconds: Instinct dodges replenish 25% faster.
  • Patched an exploit which allowed players to travel much farther than intended with Dragon Talon, Diamond, Electric Claw and Sanguine Art.
  • Patched an exploit which allowed some players to instantly combo moves after using Flash Step.

Not in the official balance log

Two changes are live in the game but missing from The Balance Log, the journal published by Gamer Robot: the Lightning [C] (Sky Judgement) hitbox decreased by 20%, and the Venom Bow [TAP] cooldown increased by 1 second.

Until late August 2026 the Blox Fruits Wiki page only linked to that log and noted the Lightning nerf. The full list was copied there between August 30 and September 21, 2026, and this page follows it.

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