The Trial of Water is the
Awakening trial for the
Shark race at the
Temple of Time. The concept is straightforward but challenging - you're dropped into a small sea scattered with shipwrecks and a sunken tower, with a
Sea Beast to defeat in under a minute. The more trials you chain, the more health the beast gains.
How to get it
Enter through the Shark trial door in the Temple of Time. The Sea Beast has approximately 24,000 HP on the first run and gains 6,000 HP with each subsequent trial, up to around 48,000 HP on the fifth. The source rates the difficulty as medium.
The Setting
A small expanse of ocean with several ruined ships and a sunken tower scattered around you, framed by a tall brick wall and topped with a very high ceiling. You have plenty of room to gain height.
Sea Beast HP by Trial
| Trial 1 | Trial 2 | Trial 3 | Trial 4 | Trial 5 |
|---|---|---|---|---|
| 24,000 | 30,000 | 36,000 | 42,000 | 48,000 |
Tips
- Equip fighting styles and weapons capable of damaging Sea Beasts, otherwise you'll waste your minute for nothing.
- Since you're on a time limit, use a high-burst fruit - Awakened
Magma preferably, for its massive AOEs and damage over time. Otherwise Spirit,
Flame, Gas, or
Dragon work fine. - Stay away from Deadly Shower - it can remove roughly a third of your health.
- The Beam isn't very dangerous on its own, but its knockback makes you waste precious time. Plan long-range attacks to continue dealing damage despite the knockback.
Shark Anchor is a solid sword choice - its [X] partially bypasses the Sea Beast's defense.- Don't use the
Buddha transformation - it glitches the trial and counts it as a failure.
Good to Know
- The Sea Beast from the first trial is roughly as powerful as the one summoned by the
Tide Keeper boss - if you've already defeated it, you know what to expect. - The trial room is located at
Danger Level 4, at the back of
Haunted Castle.
Our take
A pure DPS check - with Awakened Magma or good long-range burst, you have plenty of time.