Trial of Carnage is the awakening trial for the
Ghoul race. You enter the Ghoul trial door at the
Temple of Time, find yourself trapped in a room, and waves of
Ancient Zombies and
Ancient Vampires appear. You must clear them all in less than one minute. It's pure crowd control - the right fruit clears it in about ten seconds, the wrong one makes you run out of time.
How to get it
Through the Ghoul trial door in the Temple of Time, during a
Full Moon. The trial has 2 to 4 waves, and each wave spawns 5 Ancient Zombies. The Fandom also mentions Ancient Vampires in these waves but never specifies how many.
How the trial progresses
| Element | Detail |
|---|---|
| Race concerned | Ghoul |
| Location | Temple of Time, Ghoul trial door |
| Ancient Zombies and Ancient Vampires | |
| Number of waves | 2 to 4 |
| Per wave | 5 Ancient Zombies |
| Time limit | Less than one minute to clear all enemies |
The basic rule is always the same - group enemies together to hit them all at once. This speeds up clearing, and more importantly it feeds into Ghoul's lifesteal, which keeps you alive. The Build Mode of
Creation can even be used to trap them.
Best fruits
| Fruit | Why |
|---|---|
| The best of the lot. The extra range on M1s, combined with any good fighting style or good sword, lets you clear the trial in about ten seconds or less. | |
| High damage and the stun on [V] make the trial trivial. | |
| Enormous damage and good AoE. | |
| All moves have very high damage and range. | |
| The [V] fills the entire zone with damage and stuns. | |
| The [V] summons ghosts, and the second life gives you a safety net. | |
| M1, [Z] and [C] hit multiple targets; [X] and [F] are for disengaging. |
The Fandom also lists
Venom and
Kitsune among fruits that handle crowds well.
Best swords
| Sword | Why |
|---|---|
| The [Z] knocks enemies back to clear the air, decent damage and fast M1s. | |
| The knockback from its moves plus the damage. | |
| High damage, short cooldowns, fast M1s. | |
| Range, damage and knockback - everything is useful here. | |
| All moves do AoE and stun; the [Z] sends enemies far away. |
Best fighting styles
| Style | Why |
|---|---|
| The best choice - effective M1s, life regeneration and high damage. | |
| Multi-target moves with high damage. | |
| M1 and skills that hit hard; [X] and [C] do AoE with knockback, [Z] is for escaping. |
Rules and pitfalls
- Like all trials, you can retry as long as the Full Moon lasts.
- Each time you equip new gear or replace existing gear, the next trial becomes harder. This applies to all race awakening trials.
- No need to activate race awakening during the trial - the awakening bar resets as soon as all players finish their trial.
- Trial enemies give nothing, neither Beli nor EXP.
- They have
Aura, so your
Elemental immunity doesn't protect you. - They use
Flash Step - running randomly doesn't help, they catch you instantly and hit you right after. - Known glitch - if another player fails their trial while your Trial of Carnage is still ongoing, any remaining enemies become invincible and don't disappear, making subsequent attempts harder.
Our take
A crowd control trial - with Buddha or a good AoE fruit, it clears in a few seconds.