The Magnet Token was the currency of the
Magnet event, added with Update 30 on 5 September 2026. It dropped from enemies marked [Magnetized] and [Overcharged Magnetized] during
Magnet Night and was only used to spin the
Magnet Gacha. The event ended on 21 September 2026: tokens no longer drop.
How to get it
The Magnet event ended on 21 September 2026 and tokens no longer drop. The source added its unavailable banner to the page on 22 September and rewrote the obtainment section in the past tense. If Magnet Night no longer triggers for you on the hour, that is expected.
How the farm worked while it lasted:
Enemies marked [Magnetized] or [Overcharged Magnetized] appear during Magnet Night, an event that starts on the hour, at XX:00, and lasts 10 minutes, on the islands of the sea where you are. You spot them quickly: they use the Magnet fruit and scrap metal swirls around them.
Each one drops about 20 tokens in the
First Sea, about 25 in the
Second Sea and about 30 in the
Third Sea (source version of 16 September 2026). Careful, this yield has already changed several times since release (30-33, then 17-35, then 17-25, back to 17-35 on 10 September, then this per-sea scale on the 16th): take it as a rough estimate, not a fixed value.
How they spawn:
- 2 to 3 enemies per island get the modifier, which is removed when the enemy dies or when the event ends.
- Only the lowest level enemies of each island can become magnetized: no point looking at strong enemies or bosses.
Great Tree and
Fountain City do not spawn any.- It's not free farming: according to the source, enemies lower level than you are harder to kill than usual.
The two variants:
| Modifier | What it changes |
|---|---|
| [Magnetized] | The enemy gains a new melee attack and hands derived from Magnet's untransformed M1, with much larger hitboxes than normal punches |
| [Overcharged Magnetized] | The enemy fires homing missiles that pull you towards the blast, similar to Magnet's Z ability |
What it does
Rolling Magnet Gacha Box
What it's for
- 500 Magnet Tokens are needed for one spin of the Magnet Gacha.
- You find it at
Middle Town in the First Sea, the Cafe in the Second Sea and the
Mansion in the Third Sea, the same spots as the
Blox Fruit Gacha: it is an option of its menu. - The spin happens once every 2 hours.
- Be careful, this cooldown is shared with the regular Blox Fruit Gacha: spinning one blocks the other for two hours. Keep this in mind before spending your tokens.
- Pulling a limited item (profile background, accessory or box) grants a bonus roll right after.
The Magnet Gacha is more generous than the regular gacha:
Common fruits cannot come out of it. Its skinned fruit box is called the
Summer 2026 Chromatic Box (labelled "Premium Box" in the menu), and here is what it holds:
| Skin | Chance |
|---|---|
| Lime Blade | 33% |
| Topaz Diamond | 25% |
| Scarlet Ghost | 22% |
| Yellow Lightning | 13% |
| Starlight Gravity | 5% |
| Runic Fiend | 1% |
| Arcsteel Magnet | 1% |
Two of those skins are returns rather than new arrivals: Topaz Diamond and Yellow Lightning. The Runic Fiend is a special case, being the skin of a mutation, like the Galaxy Empyrean.
The gacha does not only hand out skins: it also drops the Beach Banner and the Vibes Frame Break, the two profile items added by the update, plus two limited-time accessories, the
Coral Crown and the
Shark Cape. According to their pages, those two accessories unlock by roll count: the crown at the 10th, the cape at the 20th.
The Summer 2026 Chromatic Box itself comes up on 5% of rolls.
Good to know
Expect 15 to 30 magnetized enemies for a single spin, depending on your luck with drops.
You can hold 5,000 at most.
Farming tips.
- Travel from island to island with
Portal rather than by boat: you find magnetized enemies far faster, and the event only lasts 10 minutes. - More generally, bring a fast fruit:
Eagle,
Light, Portal or
Kitsune. - Play on a private server: you share the enemies with nobody.
- The
Castle on the Sea raid counts too. If the Castle on the Sea
Pirate Raid (Third Sea) starts during the event, it can spawn up to 3 extra magnetized enemies. Published 14 September 2026. - Missing tag = display bug. Some enemies spawn with every magnetic visual effect but without the [Magnetized] tag in their name. According to the source (14 September 2026), it is a visual bug: switch
Instinct off and on again near the enemy and the tag comes back. Do that before drawing conclusions, then trust the displayed name. - Get ready before the hour, the event gives no warning.
- Be in the server before the hour. According to the source's Magnet Token page (16 September 2026), if you are not already in the server when the event is due to start, it does not start at all, even past the spawn time, private servers included. Added by a single contributor, check it in game.
- Equip the Coral Crown or the Shark Cape as soon as you have them: +25% and +30% tokens per enemy.
- Past 20 enemies, the yield drops. According to the source's Magnet Token page, after 20 [Magnetized] or [Overcharged Magnetized] enemies defeated during a single Magnet Night, the tokens they drop are reduced by 30%. The counter resets at the start of each new Magnet Night. Rule reported on 15 September 2026 ("a certain number of enemies"), set at 20 on 18 September by a second contributor.
Where to farm. Magnetized enemies spawn on any island, except Great Tree and Fountain City. The source has given two lists of "best spots" that contradict each other within hours: keep neither, they are worthless. What holds, on the other hand:
- Farm in the First Sea: the islands are close together, and with a 10 minute timer travel is expensive. It is the simple choice.
- The Third Sea pays more per kill. The recommended spot to start with is
Sea of Treats, five islands packed close together: the source reports 650 to 800 tokens in a short time there with the Coral Crown or the Shark Cape equipped (it said 500 to 600 until 14 September 2026, the figure was revised upwards).
Which enemy are you looking for, island by island? It is each place's usual enemies that turn up magnetized:
Pirate Starter has them too, without the enemy being named.
This list comes from a page the source wiki has proposed for deletion as redundant. The information itself is not disputed, but it may stop being maintained.
Update history
Material : Magnet Token·Released : Update 30
-
Update 30 5 septembre 2026 Release
- Magnet Token added, the currency of the Magnet Event 2026.
-
Update 30 14 septembre 2026 Adjustment
- 2 to 3 magnetized enemies per island (not 1 to 3), 650 to 800 tokens reported at Sea of Treats (instead of 500 to 600), the Castle on the Sea Pirate Raid can spawn up to 3 more if it starts during the event, and a missing [Magnetized] tag is a visual bug fixed by switching Instinct off and on again.
-
Update 30 16 septembre 2026 Adjustment
- The source adds that the event does not start if the player was not already in the server before the hour, private servers included (single contributor).
- Per-enemy yield rewritten a fifth time by the source: about 20 tokens in the First Sea, 25 in the Second Sea, 30 in the Third Sea, replacing the 17-35 range.
-
Update 30 18 septembre 2026 Adjustment
- The source puts a figure on the yield drop: after 20 magnetized or overcharged enemies defeated during a single Magnet Night, dropped tokens fall by 30%, and the counter resets at the next event (rule first seen on 15 September without a figure).
-
Update 30 22 septembre 2026 Adjustment
- The Magnet Event 2026 is over: marked as concluded on the Events page on the evening of 21 September, unavailable banner added to the token page on 22 September and the obtainment section rewritten in the past tense by the source. Tokens no longer drop.