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Mechanic

Trinkets

Mechanic

Trinkets are a subcategory of accessories that arrived on December 23, 2025 with Update 29. You collect them in Dungeon Raids or buy them for 400 Simulation Data from the Trinket Expert, and you can only equip two at a time. Each combines three attributes: Base Stats, a Grade, and Modifiers. The Fandom is straightforward about it: the raw stats they provide are tiny, and the whole value comes from the Modifier slots that unlock at Grades III and IV.

How to get it

Two sources: Dungeon Raids, where the amount you collect depends on the difficulty and your score (so how much time you spend), or buying directly for 400 Simulation Data from the Trinket Expert. After that, everything goes through fusion at that same Trinket Expert: three trinkets of the same attribute and same Grade give you one of the next Grade, and it takes 27 Grade I to bring a type all the way to Grade IV.

Grades, rarities, and fusion cost

Since 29.1, each Grade corresponds to a rarity: Grade I is Uncommon, Grade II is Rare, Grade III is Legendary, Grade IV is Mythical. Counting the Grades, the Fandom lists 24 trinkets in the game, or 6 per rarity.

Fusion requires three copies of the same attribute and the same Grade. The cost adds up fast.

What you're going forGrade I copies neededFusions to chain
1 Grade II31
1 Grade III94
1 Grade IV2713
2 Grade IV (the real PvP build)5426

What trinkets boost

Right now, trinkets only affect stat types: Melee, Blox Fruit, Sword, Gun, and Defense. The higher the Grade, the bigger the stat package. Small inconsistency to point out: the Fandom does list Defense in this list, but no published Modifier touches Defense.

Modifiers, for their part, are bonuses that stack on top of base stats. A trinket can get one at random, it gains one guaranteed at Grade III, and one more at Grade IV.

The 15 Modifiers

ModifierEffect
Punchy+60 Melee
Brutal+120 Melee
Sharp+60 Sword
Executioner+120 Sword
Precise+60 Gun
Deadeye+120 Gun
Fruity+4% Blox Fruit damage
Overcharged+6% Blox Fruit damage
VampiricHeals you 2% of damage dealt to NPCs
SanguineHeals you 4% of damage dealt to NPCs
Element Slayer+5% damage against Elemental users
Beast Slayer+7% damage against Beast users
Beast Hunter+10% damage against Beast users
PiercingIgnores 10% of defensive buffs from items, fruits, and races
Ruthless+7% damage against NPCs

Remember that Vampiric, Sanguine, and Ruthless are completely useless in PvP: they only work against NPCs.

What stats actually deliver

This part comes from a community calculation that the Fandom itself flags as unofficial, put together by a player based on the damage formula revealed in 17.2. Take it as an order of magnitude, not as a game fact.

A trinket's stat points are added directly to your total pool, just like level points and Mastery. New pool = old pool + trinket points, and final damage follows the ratio between the two. The maximum pool counted is 3,230 points: 2,800 from level, 430 from Mastery with a fruit leveled to 600.

Setup (2 trinkets equipped)Fruit PointsModifier SlotsNew poolRatio
No trinket+003,2301.000
2x Grade I+2003,2501.0062
2x Grade II+4003,2701.0124
2x Grade III+7023,3001.0217
2x Grade IV+7043,3001.0217

Grade III and Grade IV give exactly the same stat ratio: they share the same base points, only the number of Modifier slots changes.

The reference damage used is the sum of all a fruit's moves added together, at max stats and no accessory: Bomb 57,486, Magma 47,752, Spirit 34,858, Kitsune 28,806, Flame 26,768.

SetupFinal damage on SpiritGain
No trinket34,858-
2x Grade I35,074+216, or +0.6%
2x Grade II35,290+432, or +1.2%
2x Grade III35,613+755, or +2.2%
2x Grade IV35,613+755, or +2.2%

The percentage doesn't move on a stronger fruit: on Bomb, two Grade IV takes you from 57,486 to 58,733, or +1,247 damage, still +2.2%.

Fandom's conclusion: the stat point contribution stays low across the board, even with two Mythicals fully fused. The only real value in Grades III and IV is the Modifier slots hidden behind them.

Selling back at the Trinket Refiner

You can resell your trinkets to the Trinket Refiner for Simulation Data. The value depends on the Grade and Modifiers present.

What you're sellingValue in Simulation Data
Trinket Grade I160
Trinket Grade II480, which makes sense since it costs three Grade I
Each Modifier on it+80

Keep in mind the gap: a trinket costs 400 Simulation Data from the Trinket Expert to buy, but a Grade I only resells for 160.

Good to know

  • You can only equip two trinkets at a time.
  • The amount you collect in a dungeon depends on the difficulty and your score, so how fast you clear.
  • Trinkets don't trade, just like accessories and all weapons except Dark Blade.
  • Each Grade has its own icon, but Grades III and IV look alike: Grade IV is just Grade III placed on a golden aura. Makes sense, since they give the same base bonuses and only differ in the number of Modifiers.
  • You find them in Dungeons and at the Simulation Hub.
  • Released in Update 29.0. 29.1 shifted all rarities up one tier: Grade I from Common to Uncommon, Grade II from Uncommon to Rare, Grade III from Rare to Legendary, Grade IV from Legendary to Mythical.
  • Watch out for overlapping names: Sharp, Piercing, and Vampiric also exist as weapon Enchantments, with completely different values.

Update history

Mechanic : Trinkets·Released : Update 29

  1. Update 29.1 25 décembre 2025 Adjustment
    • Grade I Trinket rarities were changed from to
    • Grade II Trinket rarities were changed from to
    • Grade III Trinket rarities were changed from to
    • Grade IV Trinket rarities were changed from to .

    See update 29.1

  2. Update 29.0 23 décembre 2025 Adjustment
    • Trinkets were released.

    See update 29.0

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