Trinkets are a subcategory of accessories that arrived on December 23, 2025 with
Update 29. You collect them in Dungeon Raids or buy them for 400
Simulation Data from the
Trinket Expert, and you can only equip two at a time. Each combines three attributes: Base Stats, a Grade, and Modifiers. The Fandom is straightforward about it: the raw stats they provide are tiny, and the whole value comes from the Modifier slots that unlock at Grades III and IV.
How to get it
Two sources: Dungeon Raids, where the amount you collect depends on the difficulty and your score (so how much time you spend), or buying directly for 400 Simulation Data from the Trinket Expert. After that, everything goes through fusion at that same Trinket Expert: three trinkets of the same attribute and same Grade give you one of the next Grade, and it takes 27 Grade I to bring a type all the way to Grade IV.
Grades, rarities, and fusion cost
Since 29.1, each Grade corresponds to a rarity: Grade I is
Uncommon, Grade II is
Rare, Grade III is
Legendary, Grade IV is
Mythical. Counting the Grades, the Fandom lists 24 trinkets in the game, or 6 per rarity.
Fusion requires three copies of the same attribute and the same Grade. The cost adds up fast.
| What you're going for | Grade I copies needed | Fusions to chain |
|---|---|---|
| 1 Grade II | 3 | 1 |
| 1 Grade III | 9 | 4 |
| 1 Grade IV | 27 | 13 |
| 2 Grade IV (the real PvP build) | 54 | 26 |
What trinkets boost
Right now, trinkets only affect stat types: Melee,
Blox Fruit, Sword, Gun, and Defense. The higher the Grade, the bigger the stat package. Small inconsistency to point out: the Fandom does list Defense in this list, but no published Modifier touches Defense.
Modifiers, for their part, are bonuses that stack on top of base stats. A trinket can get one at random, it gains one guaranteed at Grade III, and one more at Grade IV.
The 15 Modifiers
| Modifier | Effect |
|---|---|
| Punchy | +60 Melee |
| Brutal | +120 Melee |
| Sharp | +60 Sword |
| Executioner | +120 Sword |
| Precise | +60 Gun |
| Deadeye | +120 Gun |
| Fruity | +4% Blox Fruit damage |
| Overcharged | +6% Blox Fruit damage |
| Vampiric | Heals you 2% of damage dealt to |
| Heals you 4% of damage dealt to NPCs | |
| Element Slayer | +5% damage against |
| Beast Slayer | +7% damage against |
| +10% damage against Beast users | |
| Piercing | Ignores 10% of defensive buffs from items, fruits, and races |
| Ruthless | +7% damage against NPCs |
Remember that Vampiric, Sanguine, and Ruthless are completely useless in PvP: they only work against NPCs.
What stats actually deliver
This part comes from a community calculation that the Fandom itself flags as unofficial, put together by a player based on the damage formula revealed in 17.2. Take it as an order of magnitude, not as a game fact.
A trinket's stat points are added directly to your total pool, just like level points and
Mastery. New pool = old pool + trinket points, and final damage follows the ratio between the two. The maximum pool counted is 3,230 points: 2,800 from level, 430 from Mastery with a fruit leveled to 600.
| Setup (2 trinkets equipped) | Fruit Points | Modifier Slots | New pool | Ratio |
|---|---|---|---|---|
| No trinket | +0 | 0 | 3,230 | 1.000 |
| 2x Grade I | +20 | 0 | 3,250 | 1.0062 |
| 2x Grade II | +40 | 0 | 3,270 | 1.0124 |
| 2x Grade III | +70 | 2 | 3,300 | 1.0217 |
| 2x Grade IV | +70 | 4 | 3,300 | 1.0217 |
Grade III and Grade IV give exactly the same stat ratio: they share the same base points, only the number of Modifier slots changes.
The reference damage used is the sum of all a fruit's moves added together, at max stats and no accessory:
Bomb 57,486,
Magma 47,752,
Spirit 34,858,
Kitsune 28,806,
Flame 26,768.
| Setup | Final damage on Spirit | Gain |
|---|---|---|
| No trinket | 34,858 | - |
| 2x Grade I | 35,074 | +216, or +0.6% |
| 2x Grade II | 35,290 | +432, or +1.2% |
| 2x Grade III | 35,613 | +755, or +2.2% |
| 2x Grade IV | 35,613 | +755, or +2.2% |
The percentage doesn't move on a stronger fruit: on Bomb, two Grade IV takes you from 57,486 to 58,733, or +1,247 damage, still +2.2%.
Fandom's conclusion: the stat point contribution stays low across the board, even with two Mythicals fully fused. The only real value in Grades III and IV is the Modifier slots hidden behind them.
Selling back at the
Trinket Refiner
You can resell your trinkets to the Trinket Refiner for Simulation Data. The value depends on the Grade and Modifiers present.
| What you're selling | Value in Simulation Data |
|---|---|
| Trinket Grade I | 160 |
| Trinket Grade II | 480, which makes sense since it costs three Grade I |
| Each Modifier on it | +80 |
Keep in mind the gap: a trinket costs 400 Simulation Data from the Trinket Expert to buy, but a Grade I only resells for 160.
Good to know
- You can only equip two trinkets at a time.
- The amount you collect in a dungeon depends on the difficulty and your score, so how fast you clear.
- Trinkets don't trade, just like accessories and all weapons except
Dark Blade. - Each Grade has its own icon, but Grades III and IV look alike: Grade IV is just Grade III placed on a golden aura. Makes sense, since they give the same base bonuses and only differ in the number of Modifiers.
- You find them in
Dungeons and at the Simulation Hub. - Released in Update 29.0. 29.1 shifted all rarities up one tier: Grade I from
Common to Uncommon, Grade II from Uncommon to Rare, Grade III from Rare to Legendary, Grade IV from Legendary to Mythical. - Watch out for overlapping names: Sharp, Piercing, and Vampiric also exist as weapon
Enchantments, with completely different values.
Update history
Mechanic : Trinkets·Released : Update 29
-
Update 29.1 25 décembre 2025 Adjustment
- Grade I Trinket rarities were changed from to
- Grade II Trinket rarities were changed from to
- Grade III Trinket rarities were changed from to
- Grade IV Trinket rarities were changed from to .